Exemple #1
0
        private void DrawUnReferenceFolderRefSprites()
        {
            GUILayout.BeginVertical(GUILayout.Width(ACStyles.SpriteViewWidth));
            GUILayout.Label("Un Reference Folder Reference Sprites " + _unReferenceFolderRefSprites.Count);
            DrawSearchToolBar(ReferenceSpriteType.UnReferenceFolderRefSprite);
            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            TryInitDrawUnReferenceFolderRefSpritesParams();
            DrawSprites(_unReferenceFolderRefSprites);

            GUILayout.EndScrollView();
            GUILayout.EndVertical();

            //if (Event.current.type == EventType.Repaint) {
            //    _selectSpritesScrollArea = GUILayoutUtility.GetLastRect();
            //}

            if (_curSelectSprite != null)
            {
                _curSelectSprite.DrawReferences(false);
            }
        }
Exemple #2
0
        public void DrawAcSprites()
        {
            GUILayout.BeginVertical(GUILayout.Width(ACStyles.SpriteViewWidth));
            GUILayout.Label("SPRITES " + _acSprites.Count);
            _spriteScrollPos = GUILayout.BeginScrollView(_spriteScrollPos);

            TryInitDrawAcSpritesParams();

            for (int i = 0; i < _acSprites.Count; i++)
            {
                var sprite = _acSprites[i];

                GUILayout.BeginHorizontal();
                {
                    sprite.DrawIcon();

                    bool lastToggle = _spriteToggleStates[i];
                    _spriteToggleStates[i] = GUILayout.Toggle(_spriteToggleStates[i], sprite.AssetFile, ACWindow.ACStyles.SpriteButton,
                                                              GUILayout.Height(ACStyles.IconSize), GUILayout.Height(ACStyles.IconSize));

                    if (!lastToggle && _spriteToggleStates[i])
                    {
                        _curSelectSprite = sprite;
                        EditorWindowHelper.ResetToggleStates(_spriteToggleStates, i);

                        Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(sprite.AssetFile);
                        EditorGUIUtility.PingObject(Selection.activeObject);
                    }
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.EndScrollView();
            GUILayout.EndVertical();

            if (_curSelectSprite != null)
            {
                _curSelectSprite.DrawReferences();
            }
        }