protected override void Initialize() { LeJeu = new Jeu(this); const int DIMENSION_TERRAIN = 512; Vector2 étenduePlan = new Vector2(DIMENSION_TERRAIN, DIMENSION_TERRAIN); Vector2 charpentePlan = new Vector2(4, 3); Vector3 positionCaméra = new Vector3(104, 2, 98); Vector3 cibleCaméra = new Vector3(0, 0, 0); GestionnaireDeFonts = new RessourcesManager <SpriteFont>(this, "Fonts"); GestionnaireDeTextures = new RessourcesManager <Texture2D>(this, "Textures"); GestionnaireDeModèles = new RessourcesManager <Model>(this, "Models"); GestionnaireDeShaders = new RessourcesManager <Effect>(this, "Effects"); GestionInput = new InputManager(this); TerrainJeu = new Terrain(this, 1f, Vector3.Zero, Vector3.Zero, new Vector3(DIMENSION_TERRAIN, 3, DIMENSION_TERRAIN), "LionelEssai4", "TextureEssai2", 3, INTERVALLE_MAJ_STANDARD); CaméraJeu = new CaméraFirstPerson(this, positionCaméra, cibleCaméra, Vector3.Up, INTERVALLE_MAJ_STANDARD); Components.Add(GestionInput); Components.Add(TerrainJeu); Components.Add(CaméraJeu); CaméraJeu.Enabled = false; Components.Add(new Afficheur3D(this)); Components.Add(new MenuOption(this, "imageFondMenu", new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height))); Services.AddService(typeof(Random), new Random()); Services.AddService(typeof(RessourcesManager <SpriteFont>), GestionnaireDeFonts); Services.AddService(typeof(RessourcesManager <Texture2D>), GestionnaireDeTextures); Services.AddService(typeof(RessourcesManager <Model>), GestionnaireDeModèles); Services.AddService(typeof(RessourcesManager <Effect>), GestionnaireDeShaders); Services.AddService(typeof(InputManager), GestionInput); Services.AddService(typeof(Terrain), TerrainJeu); Services.AddService(typeof(Caméra), CaméraJeu); GestionSprites = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), GestionSprites); base.Initialize(); }
protected override void Initialize() { const int DIMENSION_TERRAIN = 512; Vector2 étenduePlan = new Vector2(DIMENSION_TERRAIN, DIMENSION_TERRAIN); Vector2 charpentePlan = new Vector2(4, 3); Vector3 positionCaméra = new Vector3(5, 5, 5); Vector3 cibleCaméra = new Vector3(0, 0, 0); GestionnaireDeFonts = new RessourcesManager<SpriteFont>(this, "Fonts"); GestionnaireDeTextures = new RessourcesManager<Texture2D>(this, "Textures"); GestionnaireDeModèles = new RessourcesManager<Model>(this, "Models"); GestionnaireDeShaders = new RessourcesManager<Effect>(this, "Effects"); GestionnaireSound = new RessourcesManager<SoundEffect>(this,"Sounds"); GestionInput = new InputManager(this); CaméraJeu = new CaméraFirstPerson(this, positionCaméra, cibleCaméra, Vector3.Up, INTERVALLE_MAJ_STANDARD, "LionelEssai4"); liste = new List<SoundEffect>(); for (int z = 1; z <= 2; ++z) { liste.Add(GestionnaireSound.Find("beat" + z.ToString())); } Services.AddService(typeof(RessourcesManager<SoundEffect>), new RessourcesManager<SoundEffect>(this, "Sounds")); Components.Add(GestionInput); Components.Add(CaméraJeu); Components.Add(new Afficheur3D(this)); #endregion #region LIGNE PARKING //LignePArking Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-6,1,15), new Vector2(1,98), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-30, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-26, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-22, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-18, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-18, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-30, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-26, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-22, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-52, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-48, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-44, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-40, 1, 25), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-40, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-52, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-48, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-44, 1, 43), new Vector2(1, 20), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(20, 1, 25), new Vector2(1, 56), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(35, 1, 25), new Vector2(1, 56), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 25), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 29), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 33), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 37), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 41), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 45), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 49), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(30, 1, 53), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 25), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 29), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 33), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 37), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 41), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 45), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 49), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(15, 1, 53), new Vector2(20, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-52, 1, 30), new Vector2(69, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileColorée(this, 1f, Vector3.Zero, new Vector3(-52, 1, 48), new Vector2(69, 1), Color.Gold, INTERVALLE_MAJ_STANDARD)); #endregion #region PAVILLON ORDINIQUE //PAVILLON ORDINIQUE //StreamReader fichierLecture = new StreamReader(@"../../" + nomFichier, System.Text.Encoding.UTF7); //char[] séparateur = new char[] { ';' }; //char[] SéparateurNom = new char[] { ',' }; //List<String> lignes = new List<string>(); //string lignelu; //while(!fichierLecture.EndOfStream) //{ // lignelu = fichierLecture.ReadLine(); // string[] champs = lignelu.Split(séparateur[0]); // lignes.Add(champs[0]); // lignes.Add(champs[1]); //} //for (int i = 0; i < NOMBRE_DE_LIGNE; ++i) //{ //} Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(100, 0, 21*2), new Vector2(20, 10), "MurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(100, 0, 55*2), new Vector2(20, 10), "MurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(100, 0, 21*2), new Vector2(68, 10), "MurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(120, 0, 21*2), new Vector2(68, 10), "MurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturée(this, 1f, Vector3.Zero, new Vector3(100, 5, 21*2), new Vector2(20, 68), "ToitPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(49.99f*2, 0.7f*2, 25), new Vector2(3,4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f*2),3*2, 24.8f*2), new Vector2(4,2 ), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 3 , 30.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 3 , 36.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 3 , 42.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 3 , 48.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 1.5f * 2, 30.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 1.5f , 36.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 1.5f, 42.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((49.99f * 2), 0.7f , 49.1f * 2), new Vector2(3, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 0.7f, 25 * 2), new Vector2(3, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 3, 24.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 3, 30.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 3, 36.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 3, 42.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 3, 48.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 1.5f, 30.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 1.5f, 36.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 1.5f, 42.8f * 2), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((50.2f * 2), 0.7f, 49.1f * 2), new Vector2(3, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); //PAVILLON ORDINIQUE INTÉRIEUR -MUR-PLAFOND-PLANCHER Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50 * 2, 0, 54.9f * 2), new Vector2(20, 10), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 0 * 2, 21.1f * 2), new Vector2(20, 10), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(59.9f * 2, 0, 21 * 2), new Vector2(68, 10), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(50.1f * 2, 0, 21 * 2), new Vector2(68, 10), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturée(this, 1f, Vector3.Zero, new Vector3(50 * 2, 0.7f, 21.1f * 2), new Vector2(20, 68), "PlancherIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturée(this, 1f, Vector3.Zero, new Vector3(50 * 2, 2.85f, 21.1f * 2), new Vector2(20, 68), "PlancherIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéePlafond(this, 1f, Vector3.Zero, new Vector3(50 * 2, 2.71f, 21.1f * 2), new Vector2(20, 68), "PlafondPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéePlafond(this, 1f, Vector3.Zero, new Vector3(50 * 2, 4.9f, 21.1f * 2), new Vector2(20, 68), "PlafondPavillon", INTERVALLE_MAJ_STANDARD)); #endregion #region Mur cLASSE Pavillon Ordinique #region CLASSE PAVILLON ORDINIQUE //Mur cLASSE Pavillon Ordinique Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50, 0, 42f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 0, 41.8f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50, 0, 33.7f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 0, 33.5f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50, 0, 48), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 0, 47.99f), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50, 2.71f, 48), new Vector2(9, 4.75f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 2.71f, 47.99f), new Vector2(9, 4.75f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50, 0, 27f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(50, 0, 26.99f), new Vector2(7, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.5f, 0, 27f), new Vector2(42f, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.49f, 0, 27f), new Vector2(41.8f, 9.9f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54.5f, 2.71f, 48f), new Vector2(13.7f, 4.75f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(54.49f, 2.71f, 48f), new Vector2(13.7f, 4.75f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); #endregion #region CAFÉ PAVILLON ORDINIQUE //Café pavillon Ordinique Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 48), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 47.99f), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 27f), new Vector2(42.1f, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 27f), new Vector2(42.1f, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 27f), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(56.5f, 0, 26.99f), new Vector2(7, 5.1f), "MurIntérieurPavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(56.6f, 0.7f, 40f), new Vector2(2.5f, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(56.4f, 0.7f, 40f), new Vector2(2.5f, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3((56.55f), 1.3f, 40f), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3((56.45f), 1.3f, 40f), new Vector2(4, 2), "FenetrePavillon", INTERVALLE_MAJ_STANDARD)); #endregion #region CASIER PAVILLON //CasierPavillon Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 2.71f, 32f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 32f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 35f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); //Components.Add(new TuileTexturée(this, 1f, Vector3.Zero, new Vector3(53.5f, 4.21f, 34f), new Vector2(1f, 6f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 0.7f, 32f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 32f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 35f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 0.7f, 38f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 38f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 41f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 2.71f, 38f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 38f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 41f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 0.7f, 44f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 44f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 0.7f, 47f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54f, 2.71f, 44f), new Vector2(6, 3), "casier", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 44f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical(this, 1f, Vector3.Zero, new Vector3(53.5f, 2.71f, 47f), new Vector2(1f, 3f), "beige", INTERVALLE_MAJ_STANDARD)); #endregion #region PORTE PAVILLON //PortePavillon Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 0.7f, 30f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.48f, 0.7f, 30f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 2.71f, 30f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.48f, 2.71f, 30f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 0.7f, 36f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.48f, 0.7f, 36f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 2.71f, 36f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.48f, 2.71f, 36f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 0.7f, 42f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.48f, 0.7f, 42f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(53.51f, 2.71f, 42f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(53.50f, 2.71f, 42f), new Vector2(2, 3), "PortePavillonInterieur", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54.51f, 2.71f, 53f), new Vector2(2.5f, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical3(this, 1f, Vector3.Zero, new Vector3(54.48f, 2.71f, 53f), new Vector2(2.5f, 4), "PortePavillon", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical4(this, 1f, Vector3.Zero, new Vector3(54.515f, 4.3f, 53.5f), new Vector2(0.5f, 0.1f), "P106", INTERVALLE_MAJ_STANDARD)); #endregion #region Tableau Blanc Pavillon //TableauBlanc Pavillon Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 1, 41.98f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 1, 33.5f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 1, 47.8f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 3.21f, 41.98f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 3.21f, 33.5f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(50.75f, 3.21f, 47.8f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); Components.Add(new TuileTexturéeVertical2(this, 1f, Vector3.Zero, new Vector3(51.75f, 3.21f, 54.85f), new Vector2(4, 3), "TableauBlanc", INTERVALLE_MAJ_STANDARD)); //Tableau echelard Components.Add(new TuileDiagonalTexturé(this, 1f, Vector3.Zero, new Vector3(50.2f, 3.38f, 53.85f), new Vector2(3f, 3), "ToileProjecteur", INTERVALLE_MAJ_STANDARD)); // Components.Add(new ObjetDeBase(this,"Computer Table",0.0002f,Vector3.Zero,new Vector3(60f, 4f, 60f))); // Components.Add(new ObjetDePatrouille(this, "Computer Table", 1f, new Vector3(0, 0, 0), new Vector3(50.2f, 3.38f, 52.85f), new Vector3(50.2f, 3.38f, 52.85f), 0, 0, INTERVALLE_MAJ_STANDARD)); #endregion #region BAHAYE // //CIEL Components.Add(new Terrain(this, 1f, Vector3.Zero, Vector3.Zero, new Vector3(DIMENSION_TERRAIN , 3, DIMENSION_TERRAIN), "LionelEssai4", "TextureEssai2", 3, INTERVALLE_MAJ_STANDARD)); ////Components.Add(new Terrain(this, 1f, Vector3.Zero, Vector3.Zero, new Vector3(DIMENSION_TERRAIN/5, 10, DIMENSION_TERRAIN/5), "LionelEssai3", "Texture1Essai", 2, INTERVALLE_MAJ_STANDARD)); Components.Add(new PlanTexturé(this, 1f, new Vector3(0, MathHelper.PiOver2, 0), new Vector3(-DIMENSION_TERRAIN / 2, DIMENSION_TERRAIN / 2, 0), étenduePlan, charpentePlan, "CielGauche", INTERVALLE_MAJ_STANDARD)); Components.Add(new PlanTexturé(this, 1f, new Vector3(0, -MathHelper.PiOver2, 0), new Vector3(DIMENSION_TERRAIN / 2, DIMENSION_TERRAIN / 2, 0), étenduePlan, charpentePlan, "CielDroite", INTERVALLE_MAJ_STANDARD)); Components.Add(new PlanTexturé(this, 1f, Vector3.Zero, new Vector3(0, DIMENSION_TERRAIN / 2, -DIMENSION_TERRAIN / 2), étenduePlan, charpentePlan, "CielAvant", INTERVALLE_MAJ_STANDARD)); Components.Add(new PlanTexturé(this, 1f, new Vector3(0, -MathHelper.Pi, 0), new Vector3(0, DIMENSION_TERRAIN / 2, DIMENSION_TERRAIN / 2), étenduePlan, charpentePlan, "CielArrière", INTERVALLE_MAJ_STANDARD)); Components.Add(new PlanTexturé(this, 1f, new Vector3(MathHelper.PiOver2, 0, 0), new Vector3(0, DIMENSION_TERRAIN - 1, 0), étenduePlan, charpentePlan, "CielDessus", INTERVALLE_MAJ_STANDARD)); //Components.Add(new ObjetDePatrouille(this, "Computer Table", 0.002f, new Vector3(0, MathHelper.Pi, -MathHelper.PiOver2), positionARC170, positionCylindre1, 36, 6f, INTERVALLE_MAJ_STANDARD)); //Components.Add(new ObjetDePatrouille(this, "Feisar", 0.01f, Vector3.Zero, positionFeisar, positionCylindre2, 24, 8,)); //Components.Add(new ObjetDePatrouille(this, "Airplane_blue", 1f, new Vector3(0, 0, MathHelper.PiOver4), positionBiplan, positionCylindre3, 36, 7, INTERVALLE_MAJ_STANDARD)); //Components.Add(new Cylindre(this, 1f, Vector3.Zero, positionCylindre1, new Vector2(10f, 20f), new Vector2(30, 30), "SQWAD", INTERVALLE_MAJ_STANDARD)); //Components.Add(new Cylindre(this, 1f, new Vector3(0, 0, 0), positionCylindre2, new Vector2(10f, 20f), new Vector2(30, 30), "SQWAD", INTERVALLE_MAJ_STANDARD)); //Components.Add(new Cylindre(this, 1f, Vector3.Zero, positionCylindre3, new Vector2(10f, 20f), new Vector2(30, 30), "SQWAD", INTERVALLE_MAJ_STANDARD)); Components.Add(new AfficheurFPS(this, "Arial20", Color.Gold, INTERVALLE_CALCUL_FPS)); Services.AddService(typeof(Random), new Random()); Services.AddService(typeof(RessourcesManager<SpriteFont>), GestionnaireDeFonts); Services.AddService(typeof(RessourcesManager<Texture2D>), GestionnaireDeTextures); Services.AddService(typeof(RessourcesManager<Model>), GestionnaireDeModèles); Services.AddService(typeof(RessourcesManager<Effect>), GestionnaireDeShaders); Services.AddService(typeof(InputManager), GestionInput); Services.AddService(typeof(Caméra), CaméraJeu); GestionSprites = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), GestionSprites); base.Initialize(); }