Exemple #1
0
        public GameDisplay()
        {
            InitializeComponent();

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            InitializeLevelAndNetwork();

            OutputNeuron left = new OutputNeuron();
            left.OutputEvent += (sender, args) => leftPressed = true;
            network.AddNeuron(left);

            OutputNeuron right = new OutputNeuron();
            right.OutputEvent += (sender, args) => rightPressed = true;
            network.AddNeuron(right);

            OutputNeuron up = new OutputNeuron();
            up.OutputEvent += (sender, args) => upPressed = true;
            network.AddNeuron(up);
        }
Exemple #2
0
        private void panel1_MouseClick(object sender, MouseEventArgs e)
        {
            if (e.Button == System.Windows.Forms.MouseButtons.Left)
            {
                Neuron spawnedNeuron;

                if (rbNeuron.Checked)
                {
                    spawnedNeuron = new Neuron();
                }
                else if (rbInputNeuron.Checked)
                {
                    spawnedNeuron = new InputNeuron();
                }
                else if (rbOutputNeuron.Checked)
                {
                    spawnedNeuron = new OutputNeuron();
                    ((OutputNeuron)spawnedNeuron).OutputEvent += (obj, args) => MessageBox.Show("AYY LMAO");
                }
                else
                {
                    throw new InvalidOperationException("No radio button is checked!");
                }

                myNetwork.AddNeuron(spawnedNeuron);
                NeuronDisplay disp = new NeuronDisplay(spawnedNeuron);
                disp.Location = new Point(Cursor.Position.X - this.Location.X, Cursor.Position.Y - this.Location.Y);
                this.Controls.Add(disp);
                disp.BringToFront();
            }
        }