/// <summary> /// Create a new player_splits object. /// </summary> /// <param name="retro_id">Initial value of the retro_id property.</param> /// <param name="season">Initial value of the season property.</param> public static player_splits Createplayer_splits(global::System.String retro_id, global::System.Int32 season) { player_splits player_splits = new player_splits(); player_splits.retro_id = retro_id; player_splits.season = season; return(player_splits); }
/// <summary> /// Create a new player_splits object. /// </summary> /// <param name="retro_id">Initial value of the retro_id property.</param> /// <param name="season">Initial value of the season property.</param> public static player_splits Createplayer_splits(global::System.String retro_id, global::System.Int32 season) { player_splits player_splits = new player_splits(); player_splits.retro_id = retro_id; player_splits.season = season; return player_splits; }
/// <summary> /// Deprecated Method for adding a new object to the player_splits EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToplayer_splits(player_splits player_splits) { base.AddObject("player_splits", player_splits); }