/// <summary>
        /// Create a new player_splits object.
        /// </summary>
        /// <param name="retro_id">Initial value of the retro_id property.</param>
        /// <param name="season">Initial value of the season property.</param>
        public static player_splits Createplayer_splits(global::System.String retro_id, global::System.Int32 season)
        {
            player_splits player_splits = new player_splits();

            player_splits.retro_id = retro_id;
            player_splits.season   = season;
            return(player_splits);
        }
 /// <summary>
 /// Create a new player_splits object.
 /// </summary>
 /// <param name="retro_id">Initial value of the retro_id property.</param>
 /// <param name="season">Initial value of the season property.</param>
 public static player_splits Createplayer_splits(global::System.String retro_id, global::System.Int32 season)
 {
     player_splits player_splits = new player_splits();
     player_splits.retro_id = retro_id;
     player_splits.season = season;
     return player_splits;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the player_splits EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToplayer_splits(player_splits player_splits)
 {
     base.AddObject("player_splits", player_splits);
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the player_splits EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToplayer_splits(player_splits player_splits)
 {
     base.AddObject("player_splits", player_splits);
 }