/// <summary> /// Create a new player object. /// </summary> /// <param name="player_id">Initial value of the player_id property.</param> public static player Createplayer(global::System.Int32 player_id) { player player = new player(); player.player_id = player_id; return player; }
/// <summary> /// Deprecated Method for adding a new object to the players EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToplayers(player player) { base.AddObject("players", player); }