public void EnableInputControls()
 {
     PlayerInputHandler.EnableInputControl(PlayerInputControls.ActionType.Thurst, true);
     PlayerInputHandler.EnableInputControl(PlayerInputControls.ActionType.Turn, true);
     PlayerInputHandler.StartListening(PlayerInputControls.ActionType.Thurst, OnHandleThurstAction);
     PlayerInputHandler.StartListening(PlayerInputControls.ActionType.Turn, OnHandleTurnAction);
 }
Exemple #2
0
 private void EnableInputControls()
 {
     //	Suscribe to Input Events
     PlayerInputHandler.EnableInputControl(PlayerInputControls.ActionType.Fire, true);
     PlayerInputHandler.StartListening(PlayerInputControls.ActionType.Fire, OnHandleFireEvent);
 }