Exemple #1
0
        public bool IsHittedBy(Asteroid asteroid)
        {
            if (this.XPos == asteroid.XPos && this.YPos == asteroid.YPos)
            {
                return true;
            }

            return false;
        }
Exemple #2
0
        // V6 Supercharged
        private static void Engine(List<Asteroid> asteroids, Ship ship)
        {
            char shieldOrientetion = 'L';

            while (lives > 0)
            {
                shieldOrientetion = PressedKey(shieldOrientetion);

                if (levelCounter == difficulty)
                {
                    // Control the asteroid creation
                    Asteroid newAsteroid = new Asteroid(PickUpChar(), ConsoleColor.Cyan);
                    if (newAsteroid.Symbol == '\u263A')
                    {
                        newAsteroid.Color = ConsoleColor.Yellow;
                    }

                    if (newAsteroid.Symbol == '\u2665')
                    {
                        newAsteroid.Color = ConsoleColor.Red;
                    }

                    asteroids.Add(newAsteroid);
                    levelCounter = 0;
                }

                levelCounter++;

                Shield shield = new Shield(shieldOrientetion, 1, ship);

                // Move the asteroids
                for (int index = 0; index < asteroids.Count; index++)
                {
                    asteroids[index].Clear();
                    asteroids[index].Move();
                }

                Collisions(asteroids, ship, shield);

                ship.Draw();
                shield.Draw();

                DrawInterface(lives, score); // draw score and lives in separated cells

                // Slow down the game
                Thread.Sleep(gameSpeed);
                shield.Clear();
            }
        }