Inheritance: Microsoft.Xna.Framework.Game
Exemple #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            gsm = new GamestateManager();
            //graphics.IsFullScreen = true;
            graphics.PreferredBackBufferHeight = 500;
            graphics.PreferredBackBufferWidth = 900;
            Content.RootDirectory = "Content";
            ExitGame = this;
            ch = new ControlHandler();
            r = new Random();
            p = new Player(ch);
            scores = new Highscores();

            intro = new AsteroidsIntro();
            credit = new Credit();

            screenHeight = graphics.PreferredBackBufferHeight;
            screenWidth = graphics.PreferredBackBufferWidth;
            drawShield = false;
            intersected = false;
            randomized = false;
            shield = new Classes.Perks.ShieldPerk(Content, p);
            speedUp = new Classes.Perks.SpeedUpPerk(Content, p);
            extraLife = new Classes.Perks.ExtraLifePerk(Content, p);
            machineGun = new Classes.Perks.MachineGunPerk(Content, p);
            hud = new HUD(screenWidth, screenHeight, shield);
            pickUp = new Pickup();

            numOfAsteroids = 3;
            currentGameState = 1;
        }
Exemple #2
0
 public Game1()
 {
     graphics = new GraphicsDeviceManager(this);
     gsm = new GamestateManager();
     //graphics.IsFullScreen = true;
     graphics.PreferredBackBufferHeight = 500;
     graphics.PreferredBackBufferWidth = 900;
     Content.RootDirectory = "Content";
     ExitGame = this;
     ch = new ControlHandler();
     r = new Random();
     p = new Player();
     hud = new HUD();
     oMenu = new OptionsMenu(graphics, Content);
     intro = new AsteroidsIntro();
     screenHeight = graphics.PreferredBackBufferHeight;
     screenWidth = graphics.PreferredBackBufferWidth;
     numOfAsteroids = 3;
     currentGameState = 1;
 }