public ExplosionManager( Texture2D texture, Rectangle initialFrame, int pieceCount, Rectangle pointRectangle, Camera camera) { this.camera = camera; this.texture = texture; for (int x = 0; x < pieceCount; x++) { pieceRectangles.Add(new Rectangle( initialFrame.X + (initialFrame.Width * x), initialFrame.Y, initialFrame.Width, initialFrame.Height)); } this.pointRectangle = pointRectangle; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); deathStar = Content.Load<Sprite>(@"Textures\DeathStar"); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet"); camera = new Camera(new Viewport(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); camera.Origin = new Vector2(camera.ViewPort.Width / 2.0f, camera.ViewPort.Height); camera.Zoom = 1f; starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2), camera); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }