public void EventHandlerRunningTest()
 {
     Job job = new Job(new Owner("test"), 1);
     _b.JobCancelled += delegate { throw new Exception(); };
     _b.SubmitJob(job);
     try
     {
         _b.ExecuteAll();
         Assert.Fail();
     }
     catch (Exception)
     {
     }
 }
        public void CancelJobTest()
        {
            Owner owner = new Owner("Wing 3714 - The ladies man");
            Job job = new Job(owner, 5);
            _b.SubmitJob(job);

            //If job does anything else than runs or cancels...
            job.JobDone += delegate { Assert.Fail();};
            job.JobFailed += delegate { Assert.Fail(); };
            job.JobTerminated += delegate { Assert.Fail(); };

            _b.CancelJob(job);

            Assert.AreEqual(job.State, JobState.Cancelled);
        }
        public void Test_AddJob()
        {
            BenchmarkSystem.Scheduler s = new BenchmarkSystem.Scheduler();

            // Add legal jobs with the three types: SHORT, LONG, VERY_LONG
            Job shortJob = new Job(new Owner("test"), 25);
            Job longJob = new Job(new Owner("test"), 115);
            Job veryLongJob = new Job(new Owner("test"), 500);

            s.AddJob(shortJob);
            s.AddJob(longJob);
            s.AddJob(veryLongJob);

            Assert.AreEqual(3, s.JobsInSequence.Count);

            // Add 5000 jobs of varying type
            for (uint i = 0; i < 5000; i++)
            {
                s.AddJob(new Job(new Owner("test"), i));
            }

            Assert.AreEqual(5003, s.JobsInSequence.Count);
        }
Exemple #4
0
        /// <summary>
        /// Lets the user add a new job to the system
        /// </summary>
        private void AddNewJob()
        {
            int CPUs = 0;
            string description;
            int expectedRuntime;
            System.Console.WriteLine("To add a new job - please fill in:");
            System.Console.Write("1: A short description: ");
            description = System.Console.ReadLine();

            bool validInputTime = false;
            do
            {
                System.Console.Write("2: Expected runtime in minutes: ");
                validInputTime = Int32.TryParse(System.Console.ReadLine(), out expectedRuntime);

                if (!validInputTime)
                    System.Console.WriteLine("Invalid input - must be a digit above 0.\n");
            } while (!validInputTime);

            bool validInputCPUs = false;
            do
            {
                System.Console.Write("3: CPUs to use (1-6): ");
                validInputCPUs = Int32.TryParse(System.Console.ReadLine(), out CPUs);
                if (1 > CPUs || CPUs > 6) validInputCPUs = false;

                if (!validInputCPUs)
                    System.Console.WriteLine("Invalid input - Must be a digit from 1 to 6.\n");
            } while (!validInputCPUs);
            System.Console.WriteLine();

            Job job = new Job(_user.Owner, (uint)expectedRuntime) { Description = description, CPUs = (uint)CPUs };
            _benchmark.SubmitJob(job);

            System.Console.WriteLine("The job has been submitted");
        }
        /// <summary>
        /// Cancel a waiting job
        /// </summary>
        /// <param name="job">The job to remove from the queue</param>
        public void CancelJob(Job job)
        {
            Contract.Requires(job != null);
            Contract.Requires(job.State == JobState.Waiting);
            Contract.Ensures(_jobs[job.Owner].Contains(job));

            job.CancelJob();

            EventHandler handler = JobCancelled;
            if (handler != null)
                handler(job, EventArgs.Empty);
        }
Exemple #6
0
 public void CPUTest()
 {
     Job job = new Job(new Owner("as"), 30);
     job.CPUs = 1;
 }
 public void SubmitJobTest()
 {
     Job job = new Job(new Owner("test"), 30);
     _b.SubmitJob(job);
     List<Job> list = _b.GetJobs(job.Owner);
     Assert.IsTrue(list.Contains(job));
 }
 public void GetJobsTest()
 {
     Owner owner = new Owner("Arnold");
     Job job = new Job(owner, 56);
     _b.SubmitJob(job);
     _b.ExecuteAll();
     List<Job> jobs = _b.GetJobs(owner);
     if (!jobs.Contains(job)) Assert.Fail();
 }
        public void ExecuteAllTest()
        {
            //Also tests StartNextJob()
            uint numbOfJobs = 100;
            int timeToComplete = 1000;
            Job job;
            Owner owner = new Owner("TestOwner");
            for (uint index = 0; index < numbOfJobs; index++)
            {
                job = new Job(owner, index);
                _b.SubmitJob(job);
            }

            List<Job> jobs = _b.GetJobs(owner);

            uint counterDone = 0;
            uint counterUndone = 0;

            foreach (Job j in jobs)
                if (j.State != JobState.Done)
                    counterUndone++;
                    else
                    counterDone++;

            Assert.AreEqual(counterDone, (uint)0);
            Assert.AreEqual(counterUndone, numbOfJobs);

            _b.ExecuteAll();

            System.Threading.Thread.Sleep(timeToComplete);

            counterDone = 0;
            counterUndone = 0;

            foreach (Job j in jobs)
                if (j.State != JobState.Done)
                    counterUndone++;
                else
                    counterDone++;

            Assert.AreEqual(counterDone, numbOfJobs);
            Assert.AreEqual(counterUndone, (uint)0);
        }
            /// <summary>
            /// Check if the counter associated with parameter job's type is below the maximum
            /// </summary>
            /// <param name="job">The job</param>
            /// <returns>True if counter associated with parameter job's type is below the maximum, false otherwise</returns>
            private bool BelowMax(Job job)
            {
                Contract.Assume(job != null);

                if (_counterByJobtype[job.Type] < 20)
                {
                    return true;
                }
                return false;
            }
 /// <summary>
 /// Removes the job from the list
 /// </summary>
 /// <param name="list">The list containing jobs</param>
 /// <param name="job">The job to remove from the list</param>
 private void ExcludeJob(List<Job> list, Job job)
 {
     _jobSequence.Remove(job);
     list.Remove(job);
 }
 /// <summary>
 /// Returns the list containing the job.
 /// </summary>
 /// <param name="job">The job who's to look for</param>
 /// <returns>List containing job. If job is not contained in any list this method returns null</returns>
 private List<Job> ContainedInList(Job job)
 {
     Contract.Assume(_listByJobtype[job.Type] != null);
     List<Job> list = _listByJobtype[job.Type];
     return list;
 }
            /// <summary>
            /// Removes the job from the scheduler
            /// </summary>
            /// <param name="job">The job to remove from the scheduler</param>
            /// <exception cref="ArgumentNullException">If parameter is null</exception>
            /// <exception cref="ArgumentException">If job is not contained in scheduler</exception>
            public void RemoveJob(Job job)
            {
                if (job == null)
                {
                    throw new ArgumentNullException();
                }
                List<Job> list = ContainedInList(job);
                if (list.Count == 0)
                {
                    throw new ArgumentException("Job is not contained in scheduler");
                }

                ExcludeJob(list, job);
                Unsubscribe(job);
            }
            /// <summary>
            /// Adds a job to the scheduler
            /// </summary>
            /// <param name="job">The job to add to the scheduler</param>
            /// <exception cref="ArgumentNullException">If parameter is null</exception>
            public void AddJob(Job job)
            {
                Contract.Requires(job != null);
                Contract.Assume(_listByJobtype[job.Type] != null);

                _listByJobtype[job.Type].Add(job);
                _jobSequence.Add(job);
                Subscribe(job);
            }
        private void StoreJob(Job job)
#endif
        {            
            Contract.Requires(job != null);
            Contract.Requires(job.Owner != null);
            Contract.Ensures(_jobs[job.Owner].Contains(job));

            Contract.Assume(!_jobs.ContainsKey(job.Owner) || _jobs[job.Owner] != null);
            
            if (!_jobs.ContainsKey(job.Owner)) _jobs.Add(job.Owner, new List<Job>());
            _jobs[job.Owner].Add(job);
        }
        /// <summary>
        /// Store the job, to let the owner access it later on
        /// </summary>
        /// <param name="o">The owner of the job</param>
        /// <param name="job">The job to store</param>
#if DEBUG
        internal void StoreJob(Job job)
        public void Test_PopJob()
        {
            BenchmarkSystem.Scheduler s = new BenchmarkSystem.Scheduler();

            // Check the sequence og jobs returned
            Job shortJob = new Job(new Owner("test"), 25);
            Job longJob = new Job(new Owner("test"), 115);
            Job veryLongJob = new Job(new Owner("test"), 500);

            // short, long, verylong
            AssertSequence(s, shortJob, longJob, veryLongJob);
            // long, short, verylong
            AssertSequence(s, longJob, shortJob, veryLongJob);
            // long, verylong, short
            AssertSequence(s, longJob, veryLongJob, shortJob);
            // short, verylong, long
            AssertSequence(s, shortJob, veryLongJob, longJob);
            // verylong, short, long
            AssertSequence(s, veryLongJob, shortJob, longJob);
            // verylong, long, short
            AssertSequence(s, veryLongJob, longJob, shortJob);

            // Pop a job when there are none in the scheduler
            try
            {
                s.PopJob();
                Assert.Fail("It was possible to pop a job when there were no jobs to pop");
            }
            catch (JobsDepletedException)
            {
                // This is good
            }

            //// Below is meant for when threads are introduced to the program

            //// Pop a job when at maximum simultaneous running jobs
            //for (int i = 0; i < 21; i++)
            //{
            //    s.AddJob(new Job(new Owner("test" + i), 10));
            //    s.AddJob(new Job(new Owner("test" + i), 100));
            //    s.AddJob(new Job(new Owner("test" + i), 500));
            //}
            //// Start 60 jobs, leaving 3 untouched in scheduler
            //for (int i = 0; i < 60; i++)
            //{
            //    Job job = s.PopJob();
            //    job.Process(new String[]{"Test", "stuff"});
            //}
            //try
            //{
            //    s.PopJob();
            //    Assert.Fail("It was possible to pop a job from scheduler even though the maximum simultaneously running jobs were reached");
            //}
            //catch (InvalidOperationException)
            //{
            //    // This is good
            //}
        }
 /// <summary>
 /// Decrements the counter associated with parameter job, making room for another job
 /// </summary>
 /// <param name="job">Job with property Type = {SHORT, LONG, VERY_LONG}</param>
 private void DecrementRunningJobs(Job job)
 {
     _counterByJobtype[job.Type]--;
 }
        public void FinishCurrentJobsTest()
        {
            uint numberOfJobs = 5;
            List<Job> jobs = new List<Job>((int)numberOfJobs);

            uint counter = 0;
            Job job;
            for (int index = 0; index < numberOfJobs; index++)
            {
                job = new Job(new Owner("test"), 1) { Description = "Job " + index };
                job.JobDone += delegate { counter++; };
                jobs.Add(job);
                _b.SubmitJob(job);

            }

            _b.ExecuteAll();
            _b.FinishCurrentJobs();

            //Wait to all the jobs are done (tested every ½ second)
            while (counter < numberOfJobs)
            {
                //Will make more sense, when the threading is implemented
                System.Threading.Thread.Sleep(500);
            }

            Assert.AreEqual(BSStatus.Stopped, _b.Status);
        }
            /******************************************************************************************
             * The following methods relate to events
             * ****************************************************************************************/

            /// <summary>
            /// Subscribes from all event handlers related to parameter job
            /// </summary>
            /// <param name="job">The job to subscribe to</param>
            private void Subscribe(Job job)
            {
                job.JobRunning += OnJobRunning;
                job.JobCancelled += OnJobCancelled;
                job.JobTerminated += OnJobTerminated;
                job.JobFailed += OnJobFailed;
                job.JobDone += OnJobDone;
            }
        public void StoreJobTest()
        {
            int expectedTime = 1; //Minutes
            Owner owner = new Owner("Undercover Brother");
            Job job = new Job(owner, (uint)expectedTime);
            _b.SubmitJob(job);

            List<Job> jobs = _b.GetJobs(owner);

            foreach (Job j in jobs)
                if (j.State != JobState.Waiting) Assert.Fail();

            job.JobDone += delegate
            {
                List<Job> newJobs = _b.GetJobs(owner);

                foreach (Job newJ in newJobs)
                    if (newJ.State != JobState.Done) Assert.Fail();
            };

            _b.ExecuteAll();
        }
 /// <summary>
 /// Unsubscribes from all event handlers related to parameter job
 /// </summary>
 /// <param name="job">The job to unsubscribe to</param>
 private void Unsubscribe(Job job)
 {
     job.JobRunning -= OnJobRunning;
     job.JobCancelled -= OnJobCancelled;
     job.JobTerminated -= OnJobTerminated;
     job.JobFailed -= OnJobFailed;
     job.JobDone -= OnJobDone;
 }
 /// <summary>
 /// Add job to queue
 /// </summary>
 /// <param name="job">The job to be added</param>
 public void SubmitJob(Job job)
 {
     Contract.Requires(job != null);
     Contract.Ensures(_jobs[job.Owner].Contains(job));
     
     StoreJob(job);
     _scheduler.AddJob(job);
     if(JobSubmitted != null)
         JobSubmitted(job, EventArgs.Empty);
     StartJobFromEvent();
 }
 public void CancelJob([PexAssumeUnderTest]BenchmarkSystem target, Job job)
 {
     target.CancelJob(job);
     // TODO: add assertions to method BenchmarkSystemTest.CancelJob(BenchmarkSystem, Job)
 }
Exemple #25
0
 public Job Constructor(Owner o, uint time)
 {
     Job target = new Job(o, time);
     return target;
     // TODO: add assertions to method JobTest.Constructor(Owner, UInt32)
 }
        public void Test_RemoveJob()
        {
            BenchmarkSystem.Scheduler s = new BenchmarkSystem.Scheduler();
            Job job = new Job(new Owner("test"), 20);
            s.AddJob(job);

            // Try to remove null
            try
            {
                s.RemoveJob(null);
                Assert.Fail("It was possible to remove a \"null\" job");
            }
            catch (ArgumentNullException)
            {
                // This is good
            }

            // Try to remove job not in scheduler
            Job phonyJob = new Job(new Owner("test"), 50);
            try
            {
                s.RemoveJob(phonyJob);
                Assert.Fail("It was possible to remove a job not in the scheduler");
            }
            catch (ArgumentException)
            {
                // This is good
            }

            // Remove a job in the scheduler
            s.RemoveJob(job);
            Assert.AreEqual(0, s.JobsInSequence.Count);
        }
 public void FinishCurrentJobs249()
 {
     Owner owner;
     Dictionary<Owner, List<Job>> dictionary;
     List<Job> list;
     Dictionary<JobType, List<Job>> dictionary1_;
     Dictionary<JobType, uint> dictionary2_;
     BenchmarkSystem.Scheduler scheduler;
     SBenchmarkSystem sBenchmarkSystem;
     SLogger sLogger;
     BenchmarkSystem benchmarkSystem;
     owner = PexInvariant.CreateInstance<Owner>();
     PexInvariant.SetField<string>((object)owner, "<Name>k__BackingField", "\0");
     PexInvariant.CheckInvariant((object)owner);
     dictionary = new Dictionary<Owner, List<Job>>(0);
     dictionary[owner] = (List<Job>)null;
     Job[] jobs = new Job[0];
     list = new List<Job>((IEnumerable<Job>)jobs);
     dictionary1_ = new Dictionary<JobType, List<Job>>(4);
     dictionary1_[JobType.SHORT] = (List<Job>)null;
     dictionary2_ = new Dictionary<JobType, uint>(1);
     dictionary2_[JobType.SHORT] = 0u;
     scheduler = PexInvariant.CreateInstance<BenchmarkSystem.Scheduler>();
     PexInvariant.SetField<uint>((object)scheduler, "_shortJobsRunning", 0u);
     PexInvariant.SetField<uint>((object)scheduler, "_longJobsRunning", 0u);
     PexInvariant.SetField<uint>((object)scheduler, "_veryLongJobsRunning", 0u);
     PexInvariant.SetField<List<Job>>((object)scheduler, "_shortList", list);
     PexInvariant.SetField<List<Job>>((object)scheduler, "_longList", list);
     PexInvariant.SetField<List<Job>>((object)scheduler, "_veryLongList", list);
     PexInvariant.SetField<List<Job>>((object)scheduler, "_jobSequence", list);
     PexInvariant.SetField<Dictionary<JobType, List<Job>>>
     ((object)scheduler, "_listByJobtype", dictionary1_);
     PexInvariant.SetField<Dictionary<JobType, uint>>
     ((object)scheduler, "_counterByJobtype", dictionary2_);
     PexInvariant.SetField<EventHandler>
     ((object)scheduler, "JobDone", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)scheduler, "JobFailed", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)scheduler, "JobTerminated", (EventHandler)null);
     PexInvariant.CheckInvariant((object)scheduler);
     sBenchmarkSystem = new SBenchmarkSystem();
     sLogger = new SLogger((BenchmarkSystem)sBenchmarkSystem);
     benchmarkSystem = PexInvariant.CreateInstance<BenchmarkSystem>();
     PexInvariant.SetField<BenchmarkSystem.Scheduler>
     ((object)benchmarkSystem, "_scheduler", scheduler);
     PexInvariant.SetField<Logger>
     ((object)benchmarkSystem, "_logger", (Logger)sLogger);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobSubmitted", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobCancelled", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobRunning", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobTerminated", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobFailed", (EventHandler)null);
     PexInvariant.SetField<EventHandler>
     ((object)benchmarkSystem, "JobDone", (EventHandler)null);
     PexInvariant.SetField<List<Job>>((object)benchmarkSystem, "_threads", list);
     PexInvariant.SetField<Dictionary<Owner, List<Job>>>
     ((object)benchmarkSystem, "_jobs", dictionary);
     PexInvariant.SetField<bool>((object)benchmarkSystem, "_isFinishing", false);
     PexInvariant.SetField<BSStatus>
     ((object)benchmarkSystem, "<Status>k__BackingField", BSStatus.Ready);
     PexInvariant.CheckInvariant((object)benchmarkSystem);
     this.FinishCurrentJobs(benchmarkSystem);
     Assert.IsNotNull((object)benchmarkSystem);
     Assert.AreEqual<BSStatus>(BSStatus.Stopped, benchmarkSystem.Status);
 }
 /// <summary>
 /// Helper method. Checks that the sequence of jobs returned is in the same order as they were added
 /// </summary>
 /// <param name="s">The scheduler</param>
 /// <param name="first">Job to add first</param>
 /// <param name="second">Job to add second</param>
 /// <param name="third">Job to add last</param>
 private void AssertSequence(BenchmarkSystem.Scheduler s, Job first, Job second, Job third)
 {
     s.AddJob(first);
     s.AddJob(second);
     s.AddJob(third);
     Assert.AreEqual(first, s.PopJob());
     Assert.AreEqual(second, s.PopJob());
     Assert.AreEqual(third, s.PopJob());
 }
 public void SubmitJobThrowsContractException506()
 {
     try
     {
       Owner owner;
       Dictionary<Owner, List<Job>> dictionary;
       List<Job> list;
       Dictionary<JobType, List<Job>> dictionary1_;
       Dictionary<JobType, uint> dictionary2_;
       BenchmarkSystem.Scheduler scheduler;
       SBenchmarkSystem sBenchmarkSystem;
       SLogger sLogger;
       BenchmarkSystem benchmarkSystem;
       owner = PexInvariant.CreateInstance<Owner>();
       PexInvariant.SetField<string>((object)owner, "<Name>k__BackingField", "\0");
       PexInvariant.CheckInvariant((object)owner);
       dictionary = new Dictionary<Owner, List<Job>>(0);
       dictionary[owner] = (List<Job>)null;
       Job[] jobs = new Job[0];
       list = new List<Job>((IEnumerable<Job>)jobs);
       dictionary1_ = new Dictionary<JobType, List<Job>>(4);
       dictionary1_[JobType.SHORT] = (List<Job>)null;
       dictionary2_ = new Dictionary<JobType, uint>(1);
       dictionary2_[JobType.SHORT] = 0u;
       scheduler = PexInvariant.CreateInstance<BenchmarkSystem.Scheduler>();
       PexInvariant.SetField<uint>((object)scheduler, "_shortJobsRunning", 0u);
       PexInvariant.SetField<uint>((object)scheduler, "_longJobsRunning", 0u);
       PexInvariant.SetField<uint>((object)scheduler, "_veryLongJobsRunning", 0u);
       PexInvariant.SetField<List<Job>>((object)scheduler, "_shortList", list);
       PexInvariant.SetField<List<Job>>((object)scheduler, "_longList", list);
       PexInvariant.SetField<List<Job>>((object)scheduler, "_veryLongList", list);
       PexInvariant.SetField<List<Job>>((object)scheduler, "_jobSequence", list);
       PexInvariant.SetField<Dictionary<JobType, List<Job>>>
       ((object)scheduler, "_listByJobtype", dictionary1_);
       PexInvariant.SetField<Dictionary<JobType, uint>>
       ((object)scheduler, "_counterByJobtype", dictionary2_);
       PexInvariant.SetField<EventHandler>
       ((object)scheduler, "JobDone", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)scheduler, "JobFailed", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)scheduler, "JobTerminated", (EventHandler)null);
       PexInvariant.CheckInvariant((object)scheduler);
       sBenchmarkSystem = new SBenchmarkSystem();
       sLogger = new SLogger((BenchmarkSystem)sBenchmarkSystem);
       benchmarkSystem = PexInvariant.CreateInstance<BenchmarkSystem>();
       PexInvariant.SetField<BenchmarkSystem.Scheduler>
       ((object)benchmarkSystem, "_scheduler", scheduler);
       PexInvariant.SetField<Logger>
       ((object)benchmarkSystem, "_logger", (Logger)sLogger);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobSubmitted", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobCancelled", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobRunning", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobTerminated", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobFailed", (EventHandler)null);
       PexInvariant.SetField<EventHandler>
       ((object)benchmarkSystem, "JobDone", (EventHandler)null);
       PexInvariant.SetField<List<Job>>((object)benchmarkSystem, "_threads", list);
       PexInvariant.SetField<Dictionary<Owner, List<Job>>>
       ((object)benchmarkSystem, "_jobs", dictionary);
       PexInvariant.SetField<bool>((object)benchmarkSystem, "_isFinishing", false);
       PexInvariant.SetField<BSStatus>
       ((object)benchmarkSystem, "<Status>k__BackingField", BSStatus.Ready);
       PexInvariant.CheckInvariant((object)benchmarkSystem);
       this.SubmitJob(benchmarkSystem, (Job)null);
       throw
     new AssertFailedException("expected an exception of type ContractException");
     }
     catch(Exception ex)
     {
       if (!PexContract.IsContractException(ex))
     throw ex;
     }
 }
 /// <summary>
 /// Terminate a running job
 /// </summary>
 /// <param name="job">The job to terminate</param>
 public void TerminateJob(Job job)
 {
     Contract.Requires(job != null);
     Contract.Requires(job.State == JobState.Running);
     Contract.Ensures(job.State == JobState.Terminated);
    
     job.Terminate();
 }