Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //			music = Content.Load<Song> ("BennyHillTheme");
            //			MediaPlayer.Play (music);

            items=new List<Collectable>();
            player = new Player (spriteBatch, Content);
            items.Add(new Collectable(spriteBatch, Content, rand.Next(GraphicsDevice.Viewport.Width), 0));
            // TODO: use this.Content to load your game content here

            scoreFont = Content.Load<SpriteFont> ("SpriteFont1");

            FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2,
                graphics.GraphicsDevice.Viewport.Height / 10);
        }