/// <summary> /// Constructor - Initializes the animalManager, animalFactory and the mappings. Also resets the displayed controls. /// </summary> public Form1() { InitializeComponent(); animalManager = new AnimalManager(); animalFactory = new AnimalFactory(); AddCategoryItems(); AddGenderItems(); speciesMapping = new Dictionary <Categorys, Species[]> //Creates a mapping of how the species are related to the categorys, for use in dropdown lists { { Categorys.Insect, new Species[] { Species.Ant, Species.Butterfly } }, { Categorys.Mamal, new Species[] { Species.Dog, Species.Monkey } }, }; categoryControlsMapping = new Dictionary <Categorys, Control[]> //Maps controls to the Categorys { { Categorys.Insect, new Control[] { Category_noLegs_label, Category_noLegs_input, Categoty_canFly_label, Category_canFly_input } }, { Categorys.Mamal, new Control[] { Category_noteeth_label, Category_noteeth_input, Category_furColor_label, Category_furColor_input } } }; speciesControlsMapping = new Dictionary <Species, Control[]> //Maps controls to the Species { { Species.Ant, new Control[] { Species_isQueen_label, Species_isQueen_input } }, { Species.Butterfly, new Control[] { Species_wingColor_label, Species_wingColor_input } }, { Species.Dog, new Control[] { Species_breed_label, Species_breed_input } }, { Species.Monkey, new Control[] { Species_tailLength_label, Species_tailLength_input } }, }; ChangeCategoryView(null); //Resets the category to not show be shown or selected ChangeSpeciesView(null); //Resets the species to not show be shown or selected }
/// <summary> /// Tries to create an animal from user inputed data. /// </summary> /// <param name="form">UI with all input-data needed to create the animal</param> /// <param name="loadedImage">The image picked from the folder</param> /// <param name="animalManager">The manager where the animal will be stored</param> /// <param name="selectedCategory">The category of animals chosen. Used together with <paramref name="selectedSpecies"/> to determine which animal to create</param> /// <param name="selectedSpecies">The species of animals chosen. Used together with <paramref name="selectedCategory"/> to determine which animal to create</param> public void CreateAnimal(Form1 form, Image loadedImage, AnimalManager animalManager, Categorys selectedCategory, Species selectedSpecies) { Animal animal = null; string name = form.Animal_name_input.Text; int age = Int32.Parse(form.Animal_age_input.Text); Genders gender = (Genders)form.Animal_gender_input.SelectedIndex; if (selectedCategory == Categorys.Insect) { int numberOfLegs = Int32.Parse(form.Category_noLegs_input.Text); bool canFly = form.Category_canFly_input.Checked; switch (selectedSpecies) { case Species.Ant: { bool isQueen = form.Species_isQueen_input.Checked; animal = new Ant(name, age, gender, loadedImage, numberOfLegs, canFly, isQueen); //Creates an ant } break; case Species.Butterfly: { Color mainWingColor = form.Species_wingColor_input.BackColor; animal = new Butterfly(name, age, gender, loadedImage, numberOfLegs, canFly, mainWingColor); //Creates a butterfly } break; } } else if (selectedCategory == Categorys.Mamal) { int numberOfTeeth = Int32.Parse(form.Category_noteeth_input.Text); Color furColor = form.Category_furColor_input.BackColor; switch (selectedSpecies) { case Species.Dog: { string breed = form.Species_breed_input.Text; animal = new Dog(name, age, gender, loadedImage, numberOfTeeth, furColor, breed); //Creates a dog } break; case Species.Monkey: { int tailLength = Int32.Parse(form.Species_tailLength_input.Text); animal = new Monkey(name, age, gender, loadedImage, numberOfTeeth, furColor, tailLength); //Creates a monkey } break; } } animalManager.AddAnimal(animal); }