Exemple #1
0
        public CHeightmap Generate()
        {
            CHeightmap dest = new CHeightmap(m_iResolution);

            for (int j = 0; j < m_iResolution; j++)
            {
                for (int i = 0; i < m_iResolution; i++)
                {
                    dest.m_aaValues[j][i] = cast(j, i);
                }
            }
            dest.CalculateMax();
            return(dest);
        }
Exemple #2
0
        //for debugging
        public void GenerateAndPrint()
        {
            CHeightmap map = Generate();
            string     txt = "";

            for (int j = 0; j < m_iResolution; j++)
            {
                for (int i = 0; i < m_iResolution; i++)
                {
                    txt += map.GetPixelAsFloat(j, i);
                }
                txt += "\n";
            }

            Debug.Log(txt);
        }
Exemple #3
0
        /**
         * Returns a heightmap texture in R8 format.
         */
        Texture2D ToTexture()
        {
            CHeightmap hmap  = this.Generate();
            Texture2D  image = new Texture2D(m_iResolution, m_iResolution, TextureFormat.R8, false);

            for (int i = 0; i < m_iResolution; i++)
            {
                for (int j = 0; j < m_iResolution; j++)
                {
                    int c = hmap.m_aaValues[i][j];
                    image.SetPixel(i, j, new Color(c, c, c));
                }
            }

            return(image);
        }
Exemple #4
0
        //Generates a new heightmap and returns the max height, IN WORLD UNITS.
        public float MeasureMaxWorldUnits()
        {
            CHeightmap map = Generate();

            return(m_flHeight * map.GetMaxAsFloat());
        }