Exemple #1
0
    void Start()
    {
        B.Assert(zInstance == null);
        zInstance = this;

        // Find objects in scene, init references
        failText        = GameObject.Find("FailText");
        lightController = FindObjectOfType <LerpMap>();        // assume unique
        mapper          = FindObjectOfType <Maping>();
        player          = GameObject.Find("Player").GetComponent <Assets.BasicMovement>();
        tombstone       = GameObject.Find("Tombstone");
        winText         = GameObject.Find("WinText");
        B.Assert(player != null && lightController != null && tombstone != null);
        // ^Could use Resources.Load() here instead, but since both the player and tombstone are unique, we might as well just preplace them in the scene

        StartClock();
    }
Exemple #2
0
    void Start()
    {
        B.Assert(zInstance == null);
        zInstance = this;

        // Find objects in scene, init references
        failText = GameObject.Find("FailText");
        lightController = FindObjectOfType<LerpMap>(); // assume unique
        mapper = FindObjectOfType<Maping>();
        player = GameObject.Find("Player").GetComponent<Assets.BasicMovement>();
        tombstone = GameObject.Find("Tombstone");
        winText = GameObject.Find("WinText");
        B.Assert(player != null && lightController != null && tombstone != null);
        // ^Could use Resources.Load() here instead, but since both the player and tombstone are unique, we might as well just preplace them in the scene

        StartClock();
    }