private void SpawnHitEffect() { var textEffect = Instantiate(HitPrefab, gameObject.transform.position, Quaternion.identity); SpawnHelper.SetParentInHierarchy(textEffect, spawnParent); textEffect.transform.position = gameObject.transform.position; textEffect.GetComponentInChildren <HitTextScript>().SetHit(HitForce); Destroy(textEffect, 0.5f); }
private void InitBarrier(GameObject b) { if (SpawnParent != null) { SpawnHelper.SetParentInHierarchy(b, SpawnParent.gameObject); } var barrier = b.GetComponent <BarrierScript>(); barrier.ExplosionParent = ExplosionParent; barrier.Life = BarrierLife; }
protected override void AfterUpdate() { if (Vector2.Distance(transform.position, Vector2.zero) > 100) { var position = SpawnHelper.RandomPositionInArea(GameScript.Game.Spawnarea); if (position != null) { transform.position = position.Value; } else { transform.position = Vector3.zero; } lb.Force.AddTorque(Random.Range(0, 360)); } }
private void SpawnBarrier() { var spawnArea = Spawnarea; if (spawnArea != null) { var position = SpawnHelper.RandomPositionInArea(spawnArea); if (position != null) { var b = SpawnHelper.TrySpawn(BarrierPrefab, position.Value, Quaternion.identity); if (b != null) { InitBarrier(b); UpdateLoadingPanel(); } } } }
public void PlaceBomb() { if (FindObjectsOfType <HelpItemScript>().Length >= 5) { return; } Vector2?position; do { position = SpawnHelper.RandomPositionInArea(GameScript.Game.Spawnarea); } while (position == null); var bomb = Instantiate(gameObject, position.Value, Quaternion.identity); var rotationspeed = Random.Range(0, 30) - Random.Range(0, 30); var rb = GetRigidbody(bomb); rb.AddTorque(rotationspeed * Time.deltaTime); rb.AddForce(Vector2.up * 10 * Time.deltaTime); }
void Update() { button.interactable = PlayerScript.Player.Money.GreaterThan(Hit.FromFullLife(Costs)); if (spawnBall && ballScript == null && BallPrefab != null) { var spawnArea = GameScript.Game.Spawnarea; var bo = SpawnHelper.TrySpawn(BallPrefab, spawnArea.transform.position, spawnArea.bounds.size, Quaternion.identity); if (bo != null) { SpawnHelper.SetParentInHierarchy(bo, ballsSpawnParent); //Debug.Log("Spawn Ball"); ballScript = bo.GetComponent <BallScript>(); ballScript.HitForce = spawnBallForce; ballScript.Speed = Speed; ballScript.Mass = Mass; spawnBall = false; } } PermanentEffect_FullUpgrade(); }