Exemple #1
0
        private VChar GetRandomCritter(PreCharParams c)
        {
            var p = new VChar();

            p.Sprites = CharSpriteLoader.Instance.GetCritterSprites(c);
            return(p);
        }
Exemple #2
0
        public VChar GetRandomizedCharacterSprites(PreCharParams c)
        {
            var random = new VChar();

            switch (c.Type)
            {
            case (ECharType.Critter): { random = GetRandomCritter(c); } break;

            case (ECharType.Humanoid): { random = GetRandomHumanoid(c); } break;
            }
            return(random);
        }
Exemple #3
0
        private VChar GetRandomHumanoid(PreCharParams c)
        {
            var p     = new VChar();
            var table = RaceParamsTable.Instance.Table;

            p.Face = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.Face);

            if (table[c.Race].Sprites.HeadDeco1.Count > 0)
            {
                p.HeadDeco1 = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.HeadDeco1);
            }
            else
            {
                p.HeadDeco1 = -1;
            }
            if (table[c.Race].Sprites.HeadDeco2.Count > 0)
            {
                p.HeadDeco2 = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.HeadDeco2);
            }
            else
            {
                p.HeadDeco2 = -1;
            }
            if (table[c.Race].Sprites.TorsoDeco1.Count > 0)
            {
                p.TorsoDeco1 = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.TorsoDeco1);
            }
            else
            {
                p.TorsoDeco1 = -1;
            }
            if (table[c.Race].Sprites.TorsoDeco2.Count > 0)
            {
                p.TorsoDeco2 = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.TorsoDeco2);
            }
            else
            {
                p.TorsoDeco2 = -1;
            }
            p.Torso = ListUtil <int> .GetRandomElement(table[c.Race].Sprites.Torso);

            p.Head    = p.Torso - TORSO_OFFSET;
            p.Sprites = CharSpriteLoader.Instance.GetCharacterSprites(c);

            return(p);
        }