public void PerformClickActionOnCurrecInteractiveItem()
 {
     if (currentInteractiveItem != null)
     {
         currentInteractiveItem.Click();
     }
 }
        void OnTriggerEnter(Collider other)
        {
            var newInteractive = other.GetComponent <UIInteractive>();

            if (newInteractive == null || other.gameObject.name.Contains("Panel") || other.gameObject.name.Contains("Tab"))
            {
                return;
            }

            interactive = newInteractive;
            interactive.Click();
        }