Exemple #1
0
        /// <summary>
        /// 1. TileGrid, get dictionary form TileTypes, but do not create
        /// 2. Check if there is tilemap, and is correct Type.
        /// 3. do Algorithms.
        /// </summary>
        private void Awake()
        {
            TilesDictionary = InitializeTile();

            TilemapType = new Dictionary <TilemapType, TilemapStructure>();


            foreach (Transform child in transform) // get Transform from 'this' transform.gameobject
            {
                TilemapStructure tilemap = child.GetComponent <TilemapStructure>();
                if (tilemap == null)
                {
                    continue;                  // if there is no tilemap, return.
                }
                if (TilemapType.ContainsKey(tilemap.tilemapType))
                {
                    throw new Exception("Duplicate Tilemap type: " + tilemap.tilemapType);
                }
                TilemapType.Add(tilemap.tilemapType, tilemap);
            }

            foreach (TilemapStructure tilemap in TilemapType.Values)
            {
                tilemap.Initialize();
            }
        }
Exemple #2
0
        private void Awake()
        {
            TilesDictionary = InitializeTile();

            TilemapType = new Dictionary <TilemapType, TilemapStructure>();

            foreach (Transform child in transform)
            {
                TilemapStructure tilemap = child.GetComponent <TilemapStructure>();
                if (tilemap == null)
                {
                    continue;
                }
                if (TilemapType.ContainsKey(tilemap.Type))
                {
                    throw new Exception("Duplicate Tilemap type: " + tilemap.Type);
                }
                TilemapType.Add(tilemap.Type, tilemap);
            }

            foreach (TilemapStructure tilemap in TilemapType.Values)
            {
                tilemap.Initialize();
            }
        }