private void Parse(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) { Referenced = GetTimelineKey(element, animation); int parentId = element.GetInt("parent", -1); if (parentId >= 0) { Parent = parentKey.GetBoneRef(parentId); } }
protected virtual void Parse(XmlElement element, SpriterAnimation animation) { Animation = animation; Name = element.GetString("name", ""); ObjectType = ObjectType.Parse(element); var children = element.GetElementsByTagName(TimelineKey.XmlKey); foreach (XmlElement childElement in children) { keys.Add(GetKey(childElement)); } }
protected virtual void Parse(XmlElement element, SpriterAnimation animation) { Animation = animation; Name = element.GetString("name", ""); ObjectType = ObjectType.Parse(element); var children = element.GetElementsByTagName(TimelineKey.XmlKey); foreach (XmlElement childElement in children) { keys.Add(GetKey(childElement)); } }
protected TimelineKey GetTimelineKey(XmlElement element, SpriterAnimation animation) { int timeline = element.GetInt("timeline", 0); int key = element.GetInt("key", 0); var timelineObj = animation.GetTimeline(timeline); if (timelineObj == null) { Debug.LogError(String.Format( System.Globalization.CultureInfo.InvariantCulture, "Unable to find timeline {0} in animation {1}", timeline, animation.Id)); } return(timelineObj.GetKey(key)); }
protected virtual void Parse(XmlElement element, SpriterAnimation animation) { //Get elements //TODO: Ensure proper ordering of elements to prevent dependency errors var children = element.ChildNodes; foreach(XmlNode child in children) { XmlElement childElement = child as XmlElement; if(childElement != null) { switch(childElement.Name) { case BoneRef.XmlKey: refs.Add(new BoneRef(childElement, animation, this)); break; case ObjectRef.XmlKey: refs.Add(new ObjectRef(childElement, animation, this)); break; } } } }
protected virtual void Parse(XmlElement element, SpriterAnimation animation) { //Get elements //TODO: Ensure proper ordering of elements to prevent dependency errors var children = element.ChildNodes; foreach (XmlNode child in children) { XmlElement childElement = child as XmlElement; if (childElement != null) { switch (childElement.Name) { case BoneRef.XmlKey: refs.Add(new BoneRef(childElement, animation, this)); break; case ObjectRef.XmlKey: refs.Add(new ObjectRef(childElement, animation, this)); break; } } } }
public ObjectRef(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) : base(element, animation, parentKey) { }
public Ref(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) : base(element) { MainlineKey = parentKey; Parse(element, animation, parentKey); }
private void Parse(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) { Referenced = GetTimelineKey(element, animation); int parentId = element.GetInt("parent", -1); if(parentId >= 0) { Parent = parentKey.GetBoneRef(parentId); } }
protected TimelineKey GetTimelineKey(XmlElement element, SpriterAnimation animation) { int timeline = element.GetInt("timeline", 0); int key = element.GetInt("key", 0); var timelineObj = animation.GetTimeline(timeline); if (timelineObj == null) { Debug.LogError(String.Format( System.Globalization.CultureInfo.InvariantCulture, "Unable to find timeline {0} in animation {1}", timeline, animation.Id)); } return timelineObj.GetKey(key); }
public MainlineKey(XmlElement element, SpriterAnimation animation) : base(element) { Parse(element, animation); }
private void MakePrefab(Animation animation, GameObject root, string spriteFolder) { foreach(var mainKey in animation.MainlineKeys) { MakePrefab(mainKey, root, spriteFolder); } }
private void MakePrefab(Animation animation, GameObject root) { foreach(var mainKey in animation.MainlineKeys) { MakePrefab(mainKey, root); } }
public Ref(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) : base(element) { MainlineKey = parentKey; Parse(element, animation, parentKey); }
public Timeline(XmlElement element, SpriterAnimation animation) : base(element) { Parse(element, animation); }
public Timeline(XmlElement element, SpriterAnimation animation) :base(element) { Parse (element, animation); }
public ObjectRef(XmlElement element, SpriterAnimation animation, MainlineKey parentKey) : base(element, animation, parentKey) { }
public MainlineKey(XmlElement element, SpriterAnimation animation) : base(element) { Parse(element, animation); }