Exemple #1
0
        public void Update()
        {
            if (Target == null)
            {
                return;
            }
            var dist = Vector3.Distance(Target.transform.position, this.transform.position);

            switch (state)
            {
            case AttackerState.Attacking:
                var dir = Target.transform.position - this.transform.position;

                if (dist >= attackRange)
                {
                    self.Move(dir.normalized);
                }

                else if (dist < attackRange)
                {
                    if (CO_Attack == null && Target.CurrentHealth > 0)
                    {
                        CO_Attack = StartCoroutine(DealDamageRoutine());
                    }
                    else if (Target.CurrentHealth <= 0)
                    {
                        Target = null;
                    }
                }

                else if (dist > detectionRange)
                {
                    StopCoroutine(CO_Attack);
                    state = AttackerState.Searching;
                }

                break;

            case AttackerState.Searching:
                if (dist <= detectionRange)
                {
                    state = AttackerState.Attacking;
                }

                break;
            }
        }