void Start()
        {
            _instance = this;

            _uiHandler = GameObject.Find("Canvas").GetComponent<UIHandler>();
            _player = GameObject.Find("PlayerController").GetComponent<PlayerController>();
        }
        void Start()
        {
            Debug.Log("GameData.Start()");
            _instance = this;

            _uiHandler = GameObject.Find("Canvas").GetComponent<UIHandler>();
            _uiHandler.UpdatePointsCollected(_totalPointsCollected);
            
            _planeManager.gameObject.SetActive(true);
        }
        void Start ()
        {
            _instance = this;

            _remainingTimeText = transform.FindChild("Time Remaining").GetComponent<Text>();
            _pointsCollectedText = transform.FindChild("Points Collected").GetComponent<Text>();
            _countdownText = transform.FindChild("Countdown").GetComponent<Text>();
            _fadeOutImage = transform.FindChild("FadeOut").GetComponent<Image>();

            _countdownText.enabled = false;

            _moveIndicators = transform.FindChild("MoveIndicators");
            _moveIndicators.FindChild("Left").GetComponent<Text>().enabled = false;
            _moveIndicators.FindChild("Right").GetComponent<Text>().enabled = false;
            _moveIndicators.FindChild("Up").GetComponent<Text>().enabled = false;
            _moveIndicators.FindChild("Down").GetComponent<Text>().enabled = false;

            _moveIndicators.gameObject.SetActive(false);
        }