void Start() { _statManager = GameObject.Find("StatManager").GetComponent <StatsManager>(); _spawnWait = 1f; EnemiesCount = 5; if (_defend) { StartCoroutine(SpawnWawes(0)); } _sPoints = 20; _arrowCounter = 1; _spawnDefender = 0; _points = 0; _wave = 1; _crossbowHitPoints = GameObject.Find("crossbow").GetComponent <StatsController>(); _currentThresholdHitPoints = 80; }
private void Start() { Inst = this; }