Exemple #1
0
        private void ManageState()
        {
            var nextStates = state.GetNextState();

            if (state.name.Equals("Introduction") || state.name.Contains("End"))
            {
                if (Input.GetKeyDown(KeyCode.Space))
                {
                    state = nextStates[0];
                }
            }
            else if (state.name.Contains("false"))
            {
                if (Input.GetKeyDown(KeyCode.R))
                {
                    state = nextStates[0];
                }
            }
            else
            {
                for (var i = 0; i < nextStates.Length; i++)
                {
                    if (Input.GetKeyDown(KeyCode.A + i))
                    {
                        state = nextStates[i];
                    }
                }
            }

            textComponent.text = state.GetStateStory();
            imageBack.sprite   = state.GetImageState();
        }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     state = introduction;
     textComponent.text = state.GetStateStory();
     imageBack.sprite   = state.GetImageState();
 }