//Displays the endgame statistics about collected HoboCoins and discovered Doggos. private void displayStats() { disableAllWindows(); StatsWindow.SetActive(true); Doggos.text = StatKeeper.getDoggos() + " / 6"; HoboCoins.text = StatKeeper.getHobos() + " / 40"; }
void FatherSelected(string father) { if (father.Equals("Yellow")) { StatKeeper.setStats(10, 4, 7, 5, 4); StatKeeper.SelectFather("Charisma"); int temp = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(temp + 1); } else if (father.Equals("Blue")) { StatKeeper.setStats(10, 4, 4, 5, 7); StatKeeper.SelectFather("Luck"); int temp = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(temp + 1); } else if (father.Equals("Bloody")) { StatKeeper.setStats(10, 7, 4, 5, 4); StatKeeper.SelectFather("Strength"); int temp = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(temp + 1); } }
//Updates stats every 20th frame void Update() { //DELETE BEFORE RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 if (StatKeeper.getHealth() <= 0) //888888888888888888888888888888888888888888888888888888888888888888888888888 { StatKeeper.healPlayer(); //!111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 }//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! frames++; if (frames % 20 == 0) //If the remainder of the current frame divided by 20 is 0 run the function. { UpdateStats(); if (StatKeeper.getHealth() <= 0) { Debug.Log("Player Died !"); Time.timeScale = 0f; preventUIOverlap(); GameOver.SetActive(true); } } }
//Updates stats every 20th frame void Update() { frames++; if (frames % 60 == 0) //If the remainder of the current frame divided by 60 is 0 run the function. { UpdateStats(); if (StatKeeper.getHealth() <= 0) { Debug.Log("Player Died !"); if (!playerDed) { preventUIOverlap(); GameOver.SetActive(true); DialogToggle.SetActive(false); playerDed = true; } } } }
void Start() { Destroy(GameObject.Find("GameController")); Destroy(GameObject.Find("CheckForInteraction")); Destroy(GameObject.Find("InventoryHandler")); StatKeeper.ResetStats(); InventoryHandler.resetInventory(); PlayButton = GameObject.Find("Play").GetComponent <Button>(); AboutButton = GameObject.Find("About").GetComponent <Button>(); QuitButton = GameObject.Find("Quit").GetComponent <Button>(); HelpButton = GameObject.Find("Help").GetComponent <Button>(); continueButton = GameObject.Find("HelpToggle/ContinueButton").GetComponent <Button>(); AboutToggle = GameObject.Find("AboutToggle"); ImageToggle = GameObject.Find("ImageToggle"); HelpToggle = GameObject.Find("HelpToggle"); continueButton.onClick.AddListener(() => startSound()); PlayButton.onClick.AddListener(() => beginGame()); AboutButton.onClick.AddListener(() => toggleAbout()); QuitButton.onClick.AddListener(() => Application.Quit()); HelpButton.onClick.AddListener(() => toggleHelp()); AboutToggle.SetActive(false); HelpToggle.SetActive(false); continueButton.gameObject.SetActive(false); }
void OnTriggerEnter2D(Collider2D colli) { if (colli.CompareTag("Doggo")) { SoundManager.instance.musicSource.PlayOneShot(doggo, 1.0f); dialog.text = DialogScript.getDialog(int.Parse(colli.gameObject.name)); StatKeeper.DoggoDiscovered(int.Parse(colli.gameObject.name)); } if (colli.CompareTag("NPC")) { dialog.text = DialogScript.getDialog(int.Parse(colli.gameObject.name)); } else if (colli.CompareTag("HostileNPC") == true) { StatKeeper.receiveDamage(2); } else if (colli.CompareTag("YellowKnight") == true) { if (YellowKnightToggle.activeSelf == false) { SoundManager.instance.musicSource.PlayOneShot(yellowKnight, 1.0f); toggleFathers(); YellowKnightToggle.SetActive(true); } } else if (colli.CompareTag("BlueKnight") == true) { if (BlueKnightToggle.activeSelf == false) { SoundManager.instance.musicSource.PlayOneShot(blueKnight, 1.0f); toggleFathers(); BlueKnightToggle.SetActive(true); } } else if (colli.CompareTag("BloodyKnight") == true) { if (BloodyKnightToggle.activeSelf == false) { SoundManager.instance.musicSource.PlayOneShot(bloodyKnight, 1.0f); toggleFathers(); BloodyKnightToggle.SetActive(true); } } else { toggleFathers(); dialog.text = DialogScript.getNullDialog(); } }
//Continues the game and revives the player private void ContinueGame() { Debug.Log("clicked"); StatKeeper.healPlayer(); SceneManager.LoadScene(3); }
void OnTriggerEnter2D(Collider2D colli) { if (colli.CompareTag("Playa")) { SoundManager.instance.musicSource.PlayOneShot(scream, 1.0f); StatKeeper.receiveDamage(4); Player.transform.position = entrance; } }
//When Player touches the HoboCoin, it disappears and calls a method to add one HoboCoin into the collectables void OnTriggerEnter2D(Collider2D colli) { if (colli.CompareTag("Playa")) { SoundManager.instance.musicSource.PlayOneShot(coin, 0.5f); DestroyObject(this.gameObject); StatKeeper.collectHoboCoin(); } }
//Continues the game and revives the player public void ContinueGame() { playerDed = false; StatKeeper.healPlayer(); Debug.Log("Continuing game from the checkpoint"); StatKeeper.resetHoboCoin(); InventoryHandler.resetInventory(); SceneManager.LoadScene(3); }
//Collects all of the stats into a string, which is displayed in the stats window on UI public string DisplayStats() { int amount = StatKeeper.getCoinAmount(); string temp = "" + "Health " + this.Health + "\r\n\r\n" + "Strength " + this.Strength + "\r\n" + "Charisma " + this.Charisma + "\r\n" + "Intelligence " + this.Intelligence + "\r\n" + "Luck " + this.Luck + "\r\n" + "HoboCoins found " + amount; return(temp); }
// Displays Stats window on UI private void toggleStats() { preventUIOverlap(); //Hiding other menus in order to avoid them overlapping if (Stats.activeSelf == false) { statsText.text = StatKeeper.getStats(); Stats.SetActive(true); } else { Stats.SetActive(false); } }
//Checks which trait is selected and compares it to selected father. Activates story windows accordingly. private void traitSelected(string skill) { if (skill.Equals("Strength")) { if (skill.Equals(StatKeeper.getFather())) { EndIntro.SetActive(false); EndStrGood.SetActive(true); } else { EndIntro.SetActive(false); EndStrBad.SetActive(true); } } if (skill.Equals("Luck")) { if (skill.Equals(StatKeeper.getFather())) { EndIntro.SetActive(false); EndLckGood.SetActive(true); } else { EndIntro.SetActive(false); EndLckBad.SetActive(true); } } if (skill.Equals("Charisma")) { if (skill.Equals(StatKeeper.getFather())) { EndIntro.SetActive(false); EndChrGood.SetActive(true); } else { EndIntro.SetActive(false); EndChrBad.SetActive(true); } } }
//displays Minimap window on UI private void toggleMap() //Method for showing/hiding minimap of the current scene { Debug.Log("Map toggle"); preventUIOverlap(); //Hiding other menus in order to avoid them overlapping if (Map.activeSelf == true) { Map.SetActive(false); statsText.text = StatKeeper.getStats(); } else { Map.SetActive(true); } }
void OnTriggerEnter2D(Collider2D colli) { if (colli.CompareTag("NPC")) { dialog.text = DialogScript.getDialog(int.Parse(colli.gameObject.name)); /*}else if (colli.CompareTag("Wench")) { * dialog.text = DialogScript.getDialog(int.Parse(colli.gameObject.name)); */ } else if (colli.CompareTag("HiddenHoboCoin") == true) { Debug.Log("Oh look, a HoboCoin !"); StatKeeper.collectHoboCoin(); } else if (colli.CompareTag("HostileNPC") == true) { StatKeeper.receiveDamage(2); } else if (colli.CompareTag("YellowKnight") == true) { if (YellowKnightToggle.activeSelf == false) { YellowKnightToggle.SetActive(true); } } else if (colli.CompareTag("BlueKnight") == true) { if (BlueKnightToggle.activeSelf == false) { BlueKnightToggle.SetActive(true); } } else if (colli.CompareTag("BloodyKnight") == true) { if (BloodyKnightToggle.activeSelf == false) { BloodyKnightToggle.SetActive(true); } } else { dialog.text = DialogScript.getNullDialog(); } }
void Start() { Destroy(GameObject.Find("GameController")); StatKeeper.resetHoboCoin(); PlayButton = GameObject.Find("Play").GetComponent <Button>(); AboutButton = GameObject.Find("About").GetComponent <Button>(); QuitButton = GameObject.Find("Quit").GetComponent <Button>(); AboutToggle = GameObject.Find("AboutToggle"); ImageToggle = GameObject.Find("ImageToggle"); PlayButton.onClick.AddListener(() => startGame()); AboutButton.onClick.AddListener(() => toggleAbout()); QuitButton.onClick.AddListener(() => Application.Quit()); AboutToggle.SetActive(false); }
/// <summary> /// Doggos the discovered = checks if the doggo is already discovered, otherwise sets it as discovered and updates discoveredDoggos integer. /// </summary> /// <param name="doggonumber">Doggonumber.</param> public static void DoggoDiscovered(int doggonumber) { if (doggos [doggonumber]) { Debug.Log("Already found this Doggo !"); } else { markAsFound(doggonumber); if (doggonumber == 22) { StatKeeper.collectHoboCoin(); } discoveredDoggos++; Debug.Log("Doggos found: " + discoveredDoggos); } }
//Uses one potion and heals the player back to full health public void usePotion() { if (potionAmount > 1 && potionAmount != 0) { potionAmount--; Debug.Log("Potions left :" + potionAmount); StatKeeper.healPlayer(); potionText.text = "Potion (" + potionAmount + ")"; } else if (potionAmount == 1) { potionAmount--; StatKeeper.healPlayer(); potionText.text = "Potion (" + potionAmount + ")"; potionsUsed = true; Potion.SetActive(false); } else { Potion.SetActive(false); } }
void Awake() { dialog = GameObject.Find("ShowDialog/DialogBox").GetComponent <Text>(); if (SceneManager.GetActiveScene().name.Equals("Childhood room 1")) { StatKeeper.setStats(5, 0, 0, 0, 0); //Finds the objects and assings the correct methods if you click the buttons YellowKnightToggle = GameObject.Find("YellowKnightToggle"); YellowYes = GameObject.Find("YellowKnightToggle/YesButton").GetComponent <Button> (); YellowNo = GameObject.Find("YellowKnightToggle/NoButton").GetComponent <Button> (); BlueKnightToggle = GameObject.Find("BlueKnightToggle"); BlueYes = GameObject.Find("BlueKnightToggle/YesButton").GetComponent <Button> (); BlueNo = GameObject.Find("BlueKnightToggle/NoButton").GetComponent <Button> (); BloodyKnightToggle = GameObject.Find("BloodyKnightToggle"); BloodyYes = GameObject.Find("BloodyKnightToggle/YesButton").GetComponent <Button> (); BloodyNo = GameObject.Find("BloodyKnightToggle/NoButton").GetComponent <Button> (); YellowYes.onClick.AddListener(() => FatherSelected("Yellow")); YellowNo.onClick.AddListener(() => resumeGame()); BlueYes.onClick.AddListener(() => FatherSelected("Blue")); BlueNo.onClick.AddListener(() => resumeGame()); BloodyYes.onClick.AddListener(() => FatherSelected("Bloody")); BloodyNo.onClick.AddListener(() => resumeGame()); YellowKnightToggle.SetActive(false); BlueKnightToggle.SetActive(false); BloodyKnightToggle.SetActive(false); toggleFathers(); } }
private void UpdateStats() { statsText.text = StatKeeper.getStats(); }
// Update is called once per frame void Update() { health.text = StatKeeper.getHealthAmount(); }