// Start is called before the first frame update private void Start() { _shooting = FindObjectOfType <Shooting>(); Inventory = new Dictionary <int, int>(); for (int i = 0; i < GameManager.Instance.Elements.GetLength(0); i++) { Inventory.Add(GameManager.Instance.Elements[i].ElementId, InitialMunitionCount); } PowerUps = new List <object>(); //_uiManager.UpdateInventory(this); }
// Start is called before the first frame update void Start() { shooting = this.gameObject.GetComponent <Shooting>(); }