public bool CanMove(CharacterBase gameObjectBehavior) { if (Input.GetKey(KeyCode.Space) && gameObjectBehavior.GetBombs() > 0) { return(false); } direction = PhysicsHelper.GetDirectionByKeyboard(); return(direction != Vector3.zero); }
public bool CanMove(CharacterBase gameObjectBehavior) { direction = PhysicsHelper.GetDirectionByKeyboard(); return(direction != Vector3.zero); }