Exemple #1
0
        public bool CanMove(CharacterBase gameObjectBehavior)
        {
            if (Input.GetKey(KeyCode.Space) && gameObjectBehavior.GetBombs() > 0)
            {
                return(false);
            }

            direction = PhysicsHelper.GetDirectionByKeyboard();

            return(direction != Vector3.zero);
        }
 public bool CanMove(CharacterBase gameObjectBehavior)
 {
     direction = PhysicsHelper.GetDirectionByKeyboard();
     return(direction != Vector3.zero);
 }