public void FindReferences() { var referenceManager = GlobalReferenceManager.ReferenceManager; keyboardInputManager = referenceManager.keyboardInputManager; _particleSystem = GetComponentInChildren <ParticleSystem>(); initialParticleSize = _particleSystem.startSize; idleParticleSize = initialParticleSize / 2; currentParticleSize = idleParticleSize; }
public void FindReferences() { var referenceManager = GlobalReferenceManager.ReferenceManager; keyboardInputManager = referenceManager.keyboardInputManager; coolDownTimer = new CoolDownTimer { tickRate = fireRate, }; foundReferences = true; }
private void FindReferences() { keyboardInputManager = FindObjectOfType <KeyboardInputManager>(); playerManager = FindObjectOfType <PlayerManager>(); powerUpRepository = FindObjectOfType <PowerUpRepository>(); powerUpManager = FindObjectOfType <PowerUpManager>(); asteroidsPooler = FindObjectOfType <AsteroidsPooler>(); asteroidSpawner = FindObjectOfType <AsteroidSpawner>(); asteroidSpritesRepository = FindObjectOfType <AsteroidSpritesRepository>(); enemyManager = FindObjectOfType <EnemyManager>(); uiManager = FindObjectOfType <UiManager>(); gameManager = FindObjectOfType <GameManager>(); }