public Hero_Stats(Hero_Stats stat) { HP = stat.HP; ATK = stat.ATK; movingPoint = stat.movingPoint; }
public Sprite heroTexture; //英雄贴图:初期版本就一个贴图搞定 不需要转面 public void Awake() { Hero_Stats_Cur = new Hero_Stats(Hero_Stats_Ori); //将英雄属性初始化 Hero_Stats_Max = new Hero_Stats(Hero_Stats_Ori); }