private void Start() { gameMemory = GameMemory.Instance; DeactivateAllPanels(); SwitchActionMapTo(ActionMapUI); startGamePanel.SetActive(true); carEngine.PullHandbrake(true); Debug.Log("Current input devices " + string.Join(", ", InputSystem.devices)); playerInput.onControlsChanged += input => Debug.Log("New controls are " + input.currentControlScheme); ActivateOnScreenInputsIfPossible(); }
//[SerializeField] //private EdgeCollider2D spawnArea; private void Start() { gameMemory = GameMemory.Instance; Spawn(); }