private void CreateCells() { Transform container = (new GameObject("Cells")).transform; container.transform.parent = transform; container.transform.localPosition = new Vector3(-cellOffset, -cellOffset, 0f); for (int row = 0; row < ROWS; row++) { for (int col = 0; col < COLS; col++) { GameObject go = (GameObject)Instantiate(cellPrefab, Vector3.zero, Quaternion.identity); Cell cell = go.GetComponent <Cell>(); cell.transform.parent = container; cell.transform.localPosition = new Vector3(col * cellOffset, row * cellOffset, 0f); cell.Init(row, col, OnCellClick); cells[row, col] = cell; } } }