/// <summary> /// Sets next genes from current population, otherwise evolves the agents /// </summary> public void SetNextGenes() { _pacmanGeneIndex++; _ghostGeneIndex++; if (_pacmanGeneIndex >= Pacman.GeneticAlgorithm.Population.Count) { EvolveAgent(Pacman); _pacmanGeneIndex = 0; SetGenerationText(Pacman.Evolutions); } if (_ghostGeneIndex >= Ghost.GeneticAlgorithm.Population.Count) { EvolveAgent(Ghost); _ghostGeneIndex = 0; } Pacman.Moves = 0; Ghost.Moves = 0; var pacG = Pacman.SetGene(_pacmanGeneIndex); var ghostG = Ghost.SetGene(_ghostGeneIndex); //AddLine(AgentType.Pacman, pacG); //AddLine(AgentType.Ghost, ghostG); }