Exemple #1
0
        public void SetDayBonus(int daynumber, UnityAction bonusaction, string bonusdescription)
        {
            var dayWindow = transform.Find(daynumber.ToString());

            dayWindow.GetComponent <Button>().interactable = true;
            dayWindow.GetComponent <Button>().onClick.AddListener(bonusaction);
            dayWindow.GetComponent <Button>().onClick.AddListener(delegate
            {
                UIManager.OpenCloseMenu(BonusMenu, false);
                dayWindow.GetComponent <Button>().interactable = false;
            });
            dayWindow.Find("Prize Name").GetComponent <Text>().text = bonusdescription;
            //rewardTexts [daynumber - 1] = bonusdescription;
        }