/// <summary> /// Constructor. /// </summary> /// <param name="Timer">The timer for the cooldown.</param> /// <param name="value">The max value for the cooldown.</param> /// <param name="decrementValue">How much to decrement the cool down each time time timer expires.</param> public FrameCooldown(FrameTimer Timer, double value, double decrementValue) : base(value, decrementValue) { this.timer = Timer; this.timer.autoRestart = true; this.timer.onFinished = this.decrementCoolDown; }
/// <summary> /// Resets the frame timer to it's initial values but has it disabled. /// </summary> public void reset() { this.timer = new FrameTimer(this.timer.maxLifespan, this.decrementCoolDown, true); this.enabled = false; }
/// <summary> /// Constructor. /// </summary> /// <param name="NumberOfFrames">The number of frames for the timer until it expires.</param> /// <param name="Value">The value for the cooldown.</param> /// <param name="DecrementAmount">The value to decrement the cooldown each time the timer expires.</param> public FrameCooldown(int NumberOfFrames, double Value, double DecrementAmount) : base(Value, DecrementAmount) { this.timer = new FrameTimer(NumberOfFrames, decrementCoolDown, true); }