public virtual void CheckInteraction()
        {
            if (CurrentInteraction != null && CurrentInteraction != this)
            {
                CurrentInteraction.StopInteraction();
            }

            if (Vector3.Distance(transform.position, GetObject.PlayerMonoGameObject.transform.position) <= InteractDistance &&
                DialogHandler.Instance.DialogNodeChain == null)
            {
                if (GetObject.PlayerController.InCombat)
                {
                    Debug.Log("Cannot interact while in combat.");
                    return;
                }

                CurrentInteraction = this;
                GetObject.PlayerController.Interacting = true;

                var questCondition = CheckForQuestInteraction();
                if (questCondition != null)
                {
                    DialogHandler.Instance.BeginDialog(questCondition);
                }
                else
                {
                    Interaction();
                }
            }
        }
        public virtual void Update()
        {
            if (!Initialised)
            {
                return;
            }

            if (this is InteractableNPC)
            {
                var npcInteraction = this as InteractableNPC;
                if (npcInteraction.NPC.Controller.InCombat || !npcInteraction.NPC.Character.Alive)
                {
                    if (CurrentInteraction == this)
                    {
                        StopInteraction();
                    }
                }
            }
            var tooFarAway = !(Vector3.Distance(transform.position, GetObject.PlayerMonoGameObject.transform.position) <= InteractDistance);

            if (tooFarAway && !GameMaster.CutsceneActive)
            {
                if (Interacting)
                {
                    StopInteraction();
                }

                ShowInteractHint = false;
                return;
            }

            CurrentTarget    = this;
            ShowInteractHint = true;

            if (Rm_RPGHandler.Instance.DefaultSettings.EnableInteractWithKey && RPG.Input.GetKeyDown(RPG.Input.InteractKey))
            {
                if (CurrentTarget == this)
                {
                    CheckInteraction();
                }
            }
        }
 public virtual void StopInteraction()
 {
     DialogHandler.Instance.EndDialog();
     CurrentInteraction = null;
     GetObject.PlayerController.Interacting = false;
 }