public override void OnUse() { base.OnUse(); this.ResetVariables(); this.pathfinding = null; this.MovingState = null; this.MovingMode = null; this.GravityMode = null; }
public override void Born(ActorRoot owner) { base.Born(owner); this._MaxSpeed = 6000; this.MovingState = new StateMachine(); this.MovingState.RegisterState <IdleMovmentState>(new IdleMovmentState(this), "IdleMovmentState"); this.MovingState.RegisterState <AccelerateMovementState>(new AccelerateMovementState(this), "AccelerateMovementState"); this.MovingState.RegisterState <UniformMovementState>(new UniformMovementState(this), "UniformMovementState"); this.MovingState.RegisterState <DecelerateMovementState>(new DecelerateMovementState(this), "DecelerateMovementState"); this.MovingState.ChangeState("IdleMovmentState"); this.MovingMode = new StateMachine(); this.MovingMode.RegisterState <AutoMovementMode>(new AutoMovementMode(this), "AutoMovementMode"); this.MovingMode.RegisterState <DirectionalMovementMode>(new DirectionalMovementMode(this), "DirectionalMovementMode"); this.MovingMode.RegisterState <HoldonMovementMode>(new HoldonMovementMode(this), "HoldonMovementMode"); this.MovingMode.ChangeState("HoldonMovementMode"); this.GravityMode = new GravityMovement(this); this.CreateNavSearchAgent(); }