public void OnServerResponse(ISFSObject response)
        {
            var type = response.GetInt("type");

            switch (type)
            {
            case (int)GameResponseState.BeginBet:    //给goldrank 和ssz

                Clear();

                var rankData = new Rank();
                rankData.SetRank(response);
                _gdata.GoldRank = rankData.GoldRank;
                TableUserShow();

                TipCtrl.CompareCardTip();
                TipCtrl.BetTime(response.GetInt("cd"));
                _gdata.BeginBet = true;
                BetCtrl.ShowChip();
                BetCtrl.Init();
                CardCtrl.CreatCards();
                break;

            case (int)GameResponseState.StopBet:
                _gdata.BeginBet = false;

                BetCtrl.HideChip();
                TipCtrl.StopBetTip();
                break;

            case (int)GameResponseState.Bet:
                BetCtrl.Bet(response);


                break;

            case (int)GameResponseState.RollResult:    //牌值信息
                CardValue cardValue = new CardValue();
                cardValue.SetCardValue(response);
                CardCtrl.ShowCardValue(cardValue);
                break;

            case (int)GameResponseState.GameResult:
                App.GameData.GStatus = YxEGameStatus.Normal;

                Result result = new Result();
                result.SetResult(response);

                _gdata.RecordCardType.Add(result.WinType);
                _gdata.RecordSpot.Add(result.WinArea);

                TrendCtrl.SetRecord(true);
                _resultShowList.Clear();

                if (result.IsHasLuck)
                {
                    _resultShowList.Add(2);
                }
                _resultShowList.Add(result.WinArea);

                TipCtrl.Result(_resultShowList);

                SpecialPlayers[0].Clear();
                if (_win != null)
                {
                    _isFirst = false;
                    _win.UpdateView(_isFirst);
                }

                break;
            }
        }