public UIAnimationSequence Activate(RectTransform transform, bool value)
		{
			var animation = new FunctionCallAnimation(() => transform.gameObject.SetActive(value));
			Animations.Add(animation);
			return this;
		}
		public UIAnimationSequence Call(Action action)
		{
			var animation = new FunctionCallAnimation(action);
			Animations.Add(animation);
			return this;
		}