public static void Die(Player player) { player.rigidbody2D.velocity = Vector2.zero; health--; if (health < 1) { var go = GameObject.Find("Level").transform.FindChild("RetryQuit").gameObject; go.SetActive(true); player.gameObject.GetComponent<Move>().death = true; } if (health < 0) Load(); else player.lives[health].enabled = false; }
private void Start() { textMesh = GameObject.Find("Points").GetComponent<TextMesh>(); player = GameObject.FindGameObjectWithTag(Tags.player).GetComponent<Player>(); textMeshPointsNoti = GameObject.Find("PointsNoti").GetComponent<TextMesh>(); }