public void ClickLoadProjectRender()
 {
     InputField _if = transform.Find("Panel_LoadSaveMenu").Find("InputField_SelectProject").GetComponent<InputField>();
     LoadConfig loadConfig = new LoadConfig(_if.text);
     StartCoroutine(loadScene(loadConfig));
 }
 private IEnumerator loadScene(LoadConfig load)
 {
     Alert alert = new Alert();
     alert.openAlertDialog("Loading project might take a couple of minute. Please wait...");
     yield return new WaitForSeconds(0.2f);
     scene = new Scene();
     scene.loadProject(load.sceneSave);
     alert.closeAlertDialog();
     this.gameObject.SetActive(false);
     yield return true;
 }