Exemple #1
0
 public static void UpdateWithDeedData(GameModeData gameMode, DeedData deed)
 {
     // This is silly. When running deeds the current GameMode is a special deed GameMode. We update that GameMode before starting the deed.
     gameMode.BackgroundTint          = deed.BackgroundTint;
     gameMode.HitpointModifier        = deed.HitpointModifier;
     gameMode.MoveSpeedModifier       = deed.MoveSpeedModifier;
     gameMode.FireRateModifier        = deed.FireRateModifier;
     gameMode.FireCountModifier       = deed.FireCountModifier;
     gameMode.PlayerMoveSpeedModifier = deed.PlayerMovementModifier;
     gameMode.ChargeCdModifier        = deed.ChargeCdModifier;
     gameMode.WeaponRestrictions      = deed.WeaponRestrictions;
 }
Exemple #2
0
 public static void UpdateWithSandboxData(DeedData deed, SandboxData sand)
 {
     // This is silly. When running sandbox the current GameMode is a special sandbox GameMode. We update that GameMode before starting the sandbox.
     deed.Deed                   = DeedEnum.Sandbox;
     deed.Req                    = "Kill All Enemies";
     deed.BaseKillReq            = sand.Waves.Sum(w => w.count);
     deed.ShowOrcs               = false;
     deed.CompletionCounter      = GameCounter.Kill_Any;
     deed.Title                  = sand.challenge_name;
     deed.BackgroundTint         = sand.background_tint;
     deed.HitpointModifier       = sand.enemy_hitpoint_scale;
     deed.MoveSpeedModifier      = sand.enemy_move_speed_scale;
     deed.FireRateModifier       = sand.enemy_fire_interval_scale;
     deed.FireCountModifier      = sand.enemy_fire_count_scale;
     deed.ChargeCdModifier       = sand.enemy_charge_cooldown_scale;
     deed.PlayerMovementModifier = sand.player_move_speed_scale;
     deed.WeaponRestrictions     = new List <WeaponType> {
         (WeaponType)sand.weapon_left_click
     };
     deed.ValidTargets = new List <ActorTypeEnum> {
         ActorTypeEnum.Any
     };
 }