public static SoundEffect FadeOutSE(float time) { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.SE) .TotalTime(time) .Operater(SoundEffect.OperateType.Fadeout) .Get(); return(e); }
public static SoundEffect UnpauseBGM() { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.BGM) .TotalTime(0) .Operater(SoundEffect.OperateType.Unpause) .Get(); return(e); }
public static SoundEffect SetSE(string fname, bool loop) { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.SE) .TotalTime(0) .Loop(loop) .Operater(SoundEffect.OperateType.Set) .Get(); return(e); }
public static SoundEffect RemoveBGM() { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.BGM) .TotalTime(0) .Operater(SoundEffect.OperateType.Set) .Clip("") .Get(); return(e); }
public static SoundEffect FadeInBGM(float time) { SoundBuilder builder = new SoundBuilder(); AudioSource aus = GameObject.Find("GameManager").GetComponent <SoundManager>().currentBGM; SoundEffect e = builder.Source(SoundEffect.SoundType.BGM) .TotalTime(time) .Operater(SoundEffect.OperateType.Fadein) .Get(); return(e); }
public static SoundEffect VolumeDownBGM(float time, float change) { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.BGM) .Operater(SoundEffect.OperateType.VolumeDown) .TotalTime(time) .Argus(change) .Get(); return(e); }
/// <summary> /// 继续背景音乐 /// </summary> /// <param name="fadein">淡入时间,默认0</param> /// <returns></returns> public SoundPiece UnpauseBGM(float fadein = 0f) { Queue <SoundEffect> effectsq = new Queue <SoundEffect>(); effectsq.Enqueue(SoundBuilder.UnpauseBGM()); if (fadein != 0f) { effectsq.Enqueue(SoundBuilder.FadeInBGM(fadein)); } return(new SoundPiece(id++, effectsq)); }
/// <summary> /// 停止当前正在播放的音效 /// </summary> /// <param name="fadeout">淡出时间,默认0s</param> /// <returns></returns> public SoundPiece StopSE(float fadeout = 0f) { Queue <SoundEffect> effectsq = new Queue <SoundEffect>(); if (fadeout != 0f) { effectsq.Enqueue(SoundBuilder.VolumeDownSE(fadeout, 1)); } effectsq.Enqueue(SoundBuilder.RemoveSE()); return(new SoundPiece(id++, effectsq)); }
public static SoundEffect SetBGM(string fname, float time, bool loop) { SoundBuilder builder = new SoundBuilder(); SoundEffect e = builder.Source(SoundEffect.SoundType.BGM) .Operater(SoundEffect.OperateType.Set) .TotalTime(time) .Clip(fname) .Loop(loop) .Get(); return(e); }
/// <summary> /// 暂停背景音乐 /// </summary> /// <param name="fadeout">淡出时间,默认0s</param> /// <returns></returns> public SoundPiece PauseBGM(float fadeout = 0f) { Queue <SoundEffect> effectsq = new Queue <SoundEffect>(); if (fadeout != 0f) { effectsq.Enqueue(SoundBuilder.FadeOutBGM(fadeout)); } effectsq.Enqueue(SoundBuilder.PauseBGM()); return(new SoundPiece(id++, effectsq)); //return null; }