public void onClick() { if (targetHex != null) { GraphicalMap.panTo(targetHex.x, targetHex.y); } }
public void agent_Standard() { overmind.map.overmind.availableEnthrallments -= 1; World.log("Spawning tester dark at turn " + overmind.map.turn); Location spawn = null; foreach (Unit u in overmind.map.units) { if (u is Unit_TesterDark) { spawn = u.location.getNeighbours()[0]; } } if (spawn == null) { spawn = overmind.map.locations[Eleven.random.Next(overmind.map.locations.Count)]; } Unit agent = new Unit_TesterDark(spawn, overmind.map.soc_dark); agent.person = new Person(overmind.map.soc_dark); agent.person.state = Person.personState.enthralledAgent; agent.person.unit = agent; overmind.map.units.Add(agent); Evidence ev = new Evidence(overmind.map.turn); ev.pointsTo = agent; ev.weight = 0.66; agent.location.evidence.Add(ev); agent.task = null; GraphicalMap.panTo(spawn.hex.x, spawn.hex.y); }
public void bButton() { List <Unit> freeAgents = new List <Unit>(); List <Unit> busyAgents = new List <Unit>(); List <Unit> movedAgents = new List <Unit>(); foreach (Unit u in world.map.units) { if (u.isEnthralled() && (!u.automated)) { if (u.movesTaken == 0) { if (u.task == null) { freeAgents.Add(u); } else if (u.task is Task_Disrupted == false) { busyAgents.Add(u); } } else { movedAgents.Add(u); } } } List <Unit> allAgents = new List <Unit>(); allAgents.AddRange(freeAgents); allAgents.AddRange(busyAgents); allAgents.AddRange(movedAgents); if (allAgents.Count == 0) { return; } int index = 0; if (GraphicalMap.selectedSelectable is Unit) { if (allAgents.Contains((Unit)GraphicalMap.selectedSelectable)) { index = allAgents.IndexOf((Unit)GraphicalMap.selectedSelectable); if (index < allAgents.Count - 1) { index += 1; } else { index = 0; } } } GraphicalMap.selectedSelectable = allAgents[index]; GraphicalMap.panTo(allAgents[index].location.hex.x, allAgents[index].location.hex.y); world.ui.checkData(); }
public void dismissAgentB() { GraphicalMap.panTo(agentB.location.hex.x, agentB.location.hex.y); if (agentB.location.units.Contains(agentB)) { GraphicalMap.selectedSelectable = agentB; } ui.removeBlocker(this.gameObject); }
public void clicked(Map map) { //selector.selected(person,agent); if (person.getLocation() != null) { try { GraphicalMap.panTo(person.getLocation().hex.x, person.getLocation().hex.y); } catch { //Ignore } } }
public void bViewSociety() { if (state == uiState.SOCIETY) { if (GraphicalSociety.focus != null) { Location loc = GraphicalSociety.focus.getLocation(); if (loc != null) { Hex hex = loc.hex; GraphicalMap.panTo(hex.x, hex.y); GraphicalMap.selectedHex = hex; } } world.audioStore.playClick(); setToWorld(); } else if (state == uiState.WORLD) { if (GraphicalMap.selectedHex == null) { return; } if (GraphicalMap.selectedHex.owner == null) { return; } if (GraphicalMap.selectedHex.owner is Society == false) { return; } world.audioStore.playClick(); GraphicalSociety.focus = GraphicalMap.selectedHex.location.person(); setToSociety((Society)GraphicalMap.selectedHex.owner); } }
public void agent_Fog() { int c = 0; Location spawn = null; foreach (Location loc in map.locations) { if (loc.hex.cloud is Cloud_Fog) { spawn = loc; } } if (spawn == null) { spawn = overmind.map.locations[Eleven.random.Next(overmind.map.locations.Count)]; } if (spawn != null) { overmind.map.overmind.availableEnthrallments -= 1; World.log("Spawning tester dark at turn " + overmind.map.turn); Unit agent = new Unit_TesterDarkFog(spawn, overmind.map.soc_dark); agent.person = new Person(overmind.map.soc_dark); agent.person.state = Person.personState.enthralledAgent; agent.person.unit = agent; overmind.map.units.Add(agent); Evidence ev = new Evidence(overmind.map.turn); ev.pointsTo = agent; ev.weight = 0.66; agent.location.evidence.Add(ev); agent.task = null; GraphicalMap.panTo(spawn.hex.x, spawn.hex.y); } }
public void dismissAgentA() { GraphicalMap.panTo(agentA.location.hex.x, agentA.location.hex.y); GraphicalMap.selectedSelectable = null; ui.removeBlocker(this.gameObject); }
public void dismissGoto() { GraphicalMap.panTo(society.getCapital().hex.x, society.getCapital().hex.y); ui.removeBlocker(this.gameObject); }