public void Write(AssetsWriter writer) { writer.WriteBEUInt32(UncompressedSize); writer.WriteBEUInt32(CompressedSize); writer.WriteBEUInt16(_flags); }
public void Write(AssetsWriter writer) { writer.WriteBEUInt32(UncompressedSize); writer.WriteBEUInt32(CompressedSize); writer.WriteBEUInt16(_flags); }