public static void ReadNormal(List<string> listDatas) { int i = 0; // 每一行 foreach (string s in listDatas) { EntryPoint("Normal_" + (i++).ToString()); Debug.Log("----------Begin ----------" + s); Dictionary<string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackage package = new ABPackage(arg); if (!package.IsValid()) { Debug.LogError("package.IsValid"); } else { package.Package(); } Debug.Log("----------End----------"); } }
public static void ReadNormal(List <string> listDatas) { int i = 0; // 每一行 foreach (string s in listDatas) { EntryPoint("Normal_" + (i++).ToString()); Debug.Log("----------Begin ----------" + s); Dictionary <string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackage package = new ABPackage(arg); if (!package.IsValid()) { Debug.LogError("package.IsValid"); } else { package.Package(); } Debug.Log("----------End----------"); } }
public static void EntryNormalTest() { string param = @"-CustomArgs: Model=0, DestHierarchy=0, PC=1, IOS=1, AND=1, SrcFolder=ModelsNGUI/Resources/NGUIPrefabs, SearchLoop=1, SearchPrefix=.prefab, DestFolder=E:/Heros/GameEditors/StreamingAssetsBat"; mBatArg.Model = BatModel.Normal; mBatArg.Hierarchy = DestHierarchy.Root; mBatArg.PC = true; mBatArg.IOS = true; mBatArg.AND = true; mBatArg.SrcFolder = "Assets/ModelsNGUI/Resources/NGUIPrefabs/"; mBatArg.SearchLoop = true; mBatArg.SearchPrefix = ".prefab"; mBatArg.DestFolderPath = "E:/Heros/GameEditors/StreamingAssetsBat/"; mBatArg.DestFolderName = "ngui"; ABPackage package = new ABPackage(mBatArg); }