void touch_leg_stick(als_touch_control control)
 {
     if (control.last_state() == e_touch_control_state.directed)
     {
         _player_pawn.body_leg_full_direct(control.last_direction());
     }
     else if (control.last_state() == e_touch_control_state.tapped || (control.last_state() == e_touch_control_state.hold && _player_pawn.is_leg_grouped()))
     {
         _player_pawn.body_leg_group();
     }
 }
 void touch_joystick(als_touch_control control)
 {
     if (control.last_state() == e_touch_control_state.directed)
     {
         _player_pawn.body_direct(control.last_direction());
     }
     else if (control.last_state() == e_touch_control_state.tapped)
     {
         _player_pawn.body_arm_group();
     }
 }