public ClientGameStateMessage(int id, Vector3 position, Vector3 forwardDirection, Vector3 velocity, Boolean frozen, int gameId) { this.id = id; this.gameId = gameId; playerPosition = new Vector3Serialisable(position); playerDirection = new Vector3Serialisable(forwardDirection); playerVelocity = new Vector3Serialisable(velocity); this.frozen = frozen; }
public ServerToClientStartMessage(int gameId, int hidingPlace, Vector3Serialisable playerPosition) { this.gameId = gameId; this.hidingPlace = hidingPlace; this.playerPosition = playerPosition; }