public override void activate(Tile tile)
 {
     //termination of the phase is handled by the skillOption button.
             //activated is also marked as true there.
             selected = pickRandomSkill();
 }
 public void giveSkillMaker(SkillMaker maker)
 {
     //print (maker);
     skillM = maker;
     GetComponent<Text>().text = maker.description;
 }