public bool CommitMove(Pawn pawn, Tile tile)
 {
     if (MoveValidator.IsValidMove(pawn, tile))
     {
         StartCoroutine(MoveRoutine(pawn, tile));
         return(true);
     }
     return(false);
 }
Exemple #2
0
        public static List <Tile> GetValidTiles(Pawn pawn)
        {
            var  validTiles = new List <Tile>();
            Tile pawnTile   = pawn.State.CurrentTile;

            int rowDiff = pawn.Team == Teams.TeamA ? 1 : -1;
            int toRow   = pawnTile.Row + rowDiff;

            if (toRow < 0 || toRow > BoardManager.BOARD_ROWS - 1)
            {
                return(validTiles);
            }

            // Check forward move
            var tile = GameManager.Board.GetTile(toRow, pawnTile.Col);

            if (MoveValidator.IsValidMove(pawn, tile))
            {
                validTiles.Add(tile);
            }

            // Check diagonal moves
            if (pawnTile.Col > 0)
            {
                tile = GameManager.Board.GetTile(toRow, pawnTile.Col - 1);
                if (MoveValidator.IsValidMove(pawn, tile))
                {
                    validTiles.Add(tile);
                }
            }

            if (pawnTile.Col < BoardManager.BOARD_COLS - 1)
            {
                tile = GameManager.Board.GetTile(toRow, pawnTile.Col + 1);
                if (MoveValidator.IsValidMove(pawn, tile))
                {
                    validTiles.Add(tile);
                }
            }
            return(validTiles);
        }