/// <summary>
 /// The function adds another planet to list when density gains proper level
 /// </summary>
 /// <returns>bool</returns>
 public bool tryToColonize()
 {
     if (listOfPlanets.getCurrentPlanet().CheckIfDensityTooHigh())
     {
         if (factors.getTechLevel() > 3000)
         {
             if (random.Next(0, 25) == 0)
             {
                 factors.ModifyTechLevelByAddition(-3000);
                 listOfPlanets.AddNewPlanet();
                 return(true);
             }
         }
     }
     return(false);
 }
        private void timerMainTimer(object sender, EventArgs e)
        {
            //two functions below modify inhabitants number and techlevel
            factors.ModifyTechLevelByAddition(50);
            factors.ModifyInhabitantsByAddition();

            //functions below are responsible for gui and displaying stats
            labelPopulationNumber.Text = factors.getPopulation().ToString();
            labelInhabitants.Text      = listOfPlanets.getCurrentPlanet().getInhabitants().ToString();
            labelPlanetsNumber.Text    = listOfPlanets.getPlanetsAmount().ToString();
            labelTechLevel.Text        = factors.getTechLevel().ToString();
            labelRacesAmount.Text      = listOfPlanets.getCurrentPlanet().getAmountfRaces().ToString();
            labelDensity.Text          = listOfPlanets.getCurrentPlanet().getDensity().ToString();
            raceControl.TryTooCreateNewRace();

            //If war occurs, then picture changes
            if (warControl.TryToStartWar())
            {
                pictureBox.Image     = Properties.Resources.battle;
                labelWorldEvent.Text = "IT'S WAR TIME!";
            }

            //If colonisation occurs, then picture changes
            if (colonisation.tryToColonize())
            {
                pictureBox.Image     = Properties.Resources.colonisation;
                labelWorldEvent.Text = "IT'S COLONISATION TIME!";
            }

            //If famine occurs, then picture changes
            if (disaster.Famine())
            {
                pictureBox.Image     = Properties.Resources.famine;
                labelWorldEvent.Text = "IT'S FAMINE TIME!";
            }
        }