Exemple #1
0
        public UI_MainMenu(A3RData a3RData) : base(a3RData)
        {
            AddElement(new UI_StaticImage(Camera, 0, 0, SwinGame.BitmapNamed("shopBg")));
            Rectangle _windowRect = A3RData.WindowRect;

            AddElement(new UI_StaticImage(Camera, 0, 0, SwinGame.BitmapNamed("fullBg")));

            UI_DynamicImage _menuGradient = new UI_DynamicImage(A3RData.Camera, -20, 0, -5000, 0, 10, SwinGame.BitmapNamed("menuLeftWhite"));

            AddElement(_menuGradient);

            _menuGradient = new UI_DynamicImage(A3RData.Camera, 0, 0, -5000, 0, 10, SwinGame.BitmapNamed("menuGradientFull"));
            AddElement(_menuGradient);

            _menuGradient = new UI_DynamicImage(A3RData.Camera, 0, 0, -8000, 0, 15, SwinGame.BitmapNamed("menuGradientHalf"));
            AddElement(_menuGradient);

            UI_StaticImage _menuLogo = new UI_StaticImage(a3RData.Camera, _windowRect.Width * 0.022f, _windowRect.Height * 0.24f, SwinGame.BitmapNamed("menuLogo"));

            AddElement(_menuLogo);

            _playButton = new UI_Button(a3RData.Camera, "New Game", _windowRect.Width * 0.026f, _windowRect.Height * 0.417f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("startButton"), SwinGame.BitmapNamed("startButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button(a3RData.Camera, "Load Game", _windowRect.Width * 0.026f, _windowRect.Height * 0.466f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("loadButton"), SwinGame.BitmapNamed("loadButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button(a3RData.Camera, "Test Text", _windowRect.Width * 0.026f, _windowRect.Height * 0.520f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("optionsButton"), SwinGame.BitmapNamed("optionsButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button(a3RData.Camera, "Exit", _windowRect.Width * 0.026f, _windowRect.Height * 0.572f, UIEvent.Exit,
                                        SwinGame.BitmapNamed("exitButton"), SwinGame.BitmapNamed("exitButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);
        }
Exemple #2
0
        public UI_MainMenu()
        {
            UI_DynamicImage _menuGradient = new UI_DynamicImage(0, 0, -5000, 0, 10, SwinGame.BitmapNamed("menuGradientFull"));

            AddElement(_menuGradient);

            _menuGradient = new UI_DynamicImage(0, 0, -8000, 0, 15, SwinGame.BitmapNamed("menuGradientHalf"));
            AddElement(_menuGradient);

            UI_StaticImage _menuLogo = new UI_StaticImage(_windowRect.Width * 0.022f, _windowRect.Height * 0.24f, SwinGame.BitmapNamed("menuLogo"));

            AddElement(_menuLogo);

            _playButton = new UI_Button("New Game", _windowRect.Width * 0.026f, _windowRect.Height * 0.417f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("startButton"), SwinGame.BitmapNamed("startButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button("Load Game", _windowRect.Width * 0.026f, _windowRect.Height * 0.466f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("loadButton"), SwinGame.BitmapNamed("loadButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button("Test Text", _windowRect.Width * 0.026f, _windowRect.Height * 0.520f, UIEvent.StartGame,
                                        SwinGame.BitmapNamed("optionsButton"), SwinGame.BitmapNamed("optionsButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);

            _playButton = new UI_Button("Exit", _windowRect.Width * 0.026f, _windowRect.Height * 0.572f, UIEvent.Exit,
                                        SwinGame.BitmapNamed("exitButton"), SwinGame.BitmapNamed("exitButtonSelected"));
            _playButton.OnUIEvent           += UserInterface.Instance.NotifyUIEvent;
            _playButton.MouseOverSoundEffect = SwinGame.SoundEffectNamed("menuSound");
            AddElement(_playButton);
        }